Add proper handling for shared vs. unshared modules to the command

interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
This commit is contained in:
Melanie Thielker
2009-02-10 23:15:48 +00:00
parent b4be9baa4a
commit 9bfbfa381a
13 changed files with 126 additions and 93 deletions

View File

@@ -114,15 +114,17 @@ namespace OpenSim.Grid.GridServer
base.StartupSpecific();
m_console.Commands.AddCommand("gridserver", "enable registration",
m_console.Commands.AddCommand("gridserver", false,
"enable registration",
"enable registration",
"Enable new regions to register", HandleRegistration);
m_console.Commands.AddCommand("gridserver", "disable registration",
m_console.Commands.AddCommand("gridserver", false,
"disable registration",
"disable registration",
"Disable registering new regions", HandleRegistration);
m_console.Commands.AddCommand("gridserver", "show status",
m_console.Commands.AddCommand("gridserver", false, "show status",
"show status",
"Show registration status", HandleShowStatus);
}

View File

@@ -80,7 +80,7 @@ namespace OpenSim.Grid.InventoryServer
base.StartupSpecific();
m_console.Commands.AddCommand("inventoryserver", "add user",
m_console.Commands.AddCommand("inventoryserver", false, "add user",
"add user",
"Add a random user inventory", HandleAddUser);
}

View File

@@ -127,11 +127,11 @@ namespace OpenSim.Grid.MessagingServer
base.StartupSpecific();
m_console.Commands.AddCommand("messageserver", "clear cache",
m_console.Commands.AddCommand("messageserver", false, "clear cache",
"clear cache",
"Clear presence cache", HandleClearCache);
m_console.Commands.AddCommand("messageserver", "register",
m_console.Commands.AddCommand("messageserver", false, "register",
"register",
"Re-register with user server(s)", HandleRegister);
}

View File

@@ -122,32 +122,32 @@ namespace OpenSim.Grid.UserServer
base.StartupSpecific();
m_console.Commands.AddCommand("userserver", "create user",
m_console.Commands.AddCommand("userserver", false, "create user",
"create user [<first> [<last> [<x> <y> [email]]]]",
"Create a new user account", RunCommand);
m_console.Commands.AddCommand("userserver", "reset user password",
m_console.Commands.AddCommand("userserver", false, "reset user password",
"reset user password [<first> [<last> [<new password>]]]",
"Reset a user's password", RunCommand);
m_console.Commands.AddCommand("userserver", "login level",
m_console.Commands.AddCommand("userserver", false, "login level",
"login level <level>",
"Set the minimum user level to log in", HandleLoginCommand);
m_console.Commands.AddCommand("userserver", "login reset",
m_console.Commands.AddCommand("userserver", false, "login reset",
"login reset",
"Reset the login level to allow all users",
HandleLoginCommand);
m_console.Commands.AddCommand("userserver", "login text",
m_console.Commands.AddCommand("userserver", false, "login text",
"login text <text>",
"Set the text users will see on login", HandleLoginCommand);
m_console.Commands.AddCommand("userserver", "test-inventory",
m_console.Commands.AddCommand("userserver", false, "test-inventory",
"test-inventory",
"Perform a test inventory transaction", RunCommand);
m_console.Commands.AddCommand("userserver", "logoff-user",
m_console.Commands.AddCommand("userserver", false, "logoff-user",
"logoff-user <first> <last> <message>",
"Log off a named user", RunCommand);
}