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change cap eventqueue to use some of those useless changes
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@@ -76,6 +76,7 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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bool Enqueue(OSD o, UUID avatarID);
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bool Enqueue(byte[] o, UUID avatarID);
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bool Enqueue(osUTF8 o, UUID avatarID);
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// void DisableSimulator(ulong handle, UUID avatarID);
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void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY);
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@@ -105,9 +106,8 @@ namespace OpenSim.Region.Framework.Interfaces
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byte[] BuildEvent(string eventName, OSD eventBody);
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void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
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void WindlightRefreshEvent(int interpolate, UUID avatarID);
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StringBuilder StartEvent(string eventName);
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StringBuilder StartEvent(string eventName, int cap);
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string EndEvent(StringBuilder sb);
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byte[] EndEventToBytes(StringBuilder sb);
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osUTF8 StartEvent(string eventName);
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osUTF8 StartEvent(string eventName, int cap);
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byte[] EndEventToBytes(osUTF8 sb);
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}
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}
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