change cap eventqueue to use some of those useless changes

This commit is contained in:
UbitUmarov
2020-10-10 20:29:12 +01:00
parent 473580652b
commit 9c01e8b0c4
5 changed files with 428 additions and 415 deletions

View File

@@ -76,6 +76,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
bool Enqueue(OSD o, UUID avatarID);
bool Enqueue(byte[] o, UUID avatarID);
bool Enqueue(osUTF8 o, UUID avatarID);
// void DisableSimulator(ulong handle, UUID avatarID);
void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY);
@@ -105,9 +106,8 @@ namespace OpenSim.Region.Framework.Interfaces
byte[] BuildEvent(string eventName, OSD eventBody);
void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
void WindlightRefreshEvent(int interpolate, UUID avatarID);
StringBuilder StartEvent(string eventName);
StringBuilder StartEvent(string eventName, int cap);
string EndEvent(StringBuilder sb);
byte[] EndEventToBytes(StringBuilder sb);
osUTF8 StartEvent(string eventName);
osUTF8 StartEvent(string eventName, int cap);
byte[] EndEventToBytes(osUTF8 sb);
}
}