Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).

This commit is contained in:
Tedd Hansen
2007-08-15 19:25:29 +00:00
parent ae20503dae
commit 9c3251b177
4 changed files with 774 additions and 436 deletions

View File

@@ -40,6 +40,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
Common.SendToDebug("Compiling");
// DEBUG - write source to disk
try
{
File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(LSOFileName) + ".cs"), CS_Code);
}
catch { }
// Do actual compile
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;