mirror of
https://github.com/opensim/opensim.git
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Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).
This commit is contained in:
@@ -34,21 +34,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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{
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public interface LSL_BuiltIn_Commands_Interface
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{
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float llSin(float f);
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float llCos(float f);
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float llTan(float f);
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float llAtan2(float x, float y);
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float llSqrt(float f);
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float llPow(float fbase, float fexponent);
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Int32 llAbs(Int32 i);
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float llFabs(float f);
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float llFrand(float mag);
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Int32 llFloor(float f);
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Int32 llCeil(float f);
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Int32 llRound(float f);
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float llVecMag(Axiom.Math.Vector3 v);
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double llSin(double f);
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double llCos(double f);
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double llTan(double f);
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double llAtan2(double x, double y);
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double llSqrt(double f);
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double llPow(double fbase, double fexponent);
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int llAbs(int i);
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double llFabs(double f);
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double llFrand(double mag);
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int llFloor(double f);
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int llCeil(double f);
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int llRound(double f);
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double llVecMag(Axiom.Math.Vector3 v);
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Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v);
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float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
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double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
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Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r);
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Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v);
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Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up);
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@@ -57,42 +57,42 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r);
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Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end);
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void llWhisper(int channelID, string text);
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//void llSay(UInt32 channelID, string text);
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//void llSay(int channelID, string text);
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void llSay(int channelID, string text);
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void llShout(UInt16 channelID, string text);
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UInt32 llListen(UInt16 channelID, string name, string ID, string msg);
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void llListenControl(UInt32 number, UInt32 active);
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void llListenRemove(UInt32 number);
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void llSensor(string name, string id, UInt32 type, float range, float arc);
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void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate);
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void llShout(int channelID, string text);
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int llListen(int channelID, string name, string ID, string msg);
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void llListenControl(int number, int active);
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void llListenRemove(int number);
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void llSensor(string name, string id, int type, double range, double arc);
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void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
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void llSensorRemove();
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string llDetectedName(UInt32 number);
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string llDetectedKey(UInt32 number);
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string llDetectedOwner(UInt32 number);
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UInt32 llDetectedType(UInt32 number);
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Axiom.Math.Vector3 llDetectedPos(UInt32 number);
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Axiom.Math.Vector3 llDetectedVel(UInt32 number);
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Axiom.Math.Vector3 llDetectedGrab(UInt32 number);
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Axiom.Math.Quaternion llDetectedRot(UInt32 number);
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UInt32 llDetectedGroup(UInt32 number);
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UInt32 llDetectedLinkNumber(UInt32 number);
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string llDetectedName(int number);
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string llDetectedKey(int number);
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string llDetectedOwner(int number);
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int llDetectedType(int number);
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Axiom.Math.Vector3 llDetectedPos(int number);
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Axiom.Math.Vector3 llDetectedVel(int number);
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Axiom.Math.Vector3 llDetectedGrab(int number);
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Axiom.Math.Quaternion llDetectedRot(int number);
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int llDetectedGroup(int number);
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int llDetectedLinkNumber(int number);
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void llDie();
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float llGround(Axiom.Math.Vector3 offset);
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float llCloud(Axiom.Math.Vector3 offset);
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double llGround(Axiom.Math.Vector3 offset);
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double llCloud(Axiom.Math.Vector3 offset);
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Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset);
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void llSetStatus(UInt32 status, UInt32 value);
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UInt32 llGetStatus(UInt32 status);
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void llSetStatus(int status, int value);
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int llGetStatus(int status);
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void llSetScale(Axiom.Math.Vector3 scale);
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Axiom.Math.Vector3 llGetScale();
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void llSetColor(Axiom.Math.Vector3 color, UInt32 face);
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float llGetAlpha(UInt32 face);
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void llSetAlpha(float alpha, UInt32 face);
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Axiom.Math.Vector3 llGetColor(UInt32 face);
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void llSetTexture(string texture, UInt32 face);
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void llScaleTexture(float u, float v, UInt32 face);
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void llOffsetTexture(float u, float v, UInt32 face);
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void llRotateTexture(float rotation, UInt32 face);
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string llGetTexture(UInt32 face);
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void llSetColor(Axiom.Math.Vector3 color, int face);
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double llGetAlpha(int face);
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void llSetAlpha(double alpha, int face);
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Axiom.Math.Vector3 llGetColor(int face);
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void llSetTexture(string texture, int face);
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void llScaleTexture(double u, double v, int face);
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void llOffsetTexture(double u, double v, int face);
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void llRotateTexture(double rotation, int face);
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string llGetTexture(int face);
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void llSetPos(Axiom.Math.Vector3 pos);
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//wiki: vector llGetPos()
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@@ -106,77 +106,77 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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//wiki: rotation llGetLocalRot()
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Axiom.Math.Quaternion llGetLocalRot();
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//wiki: llSetForce(vector force, integer local)
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void llSetForce(Axiom.Math.Vector3 force, Int32 local);
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void llSetForce(Axiom.Math.Vector3 force, int local);
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//wiki: vector llGetForce()
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Axiom.Math.Vector3 llGetForce();
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//wiki: integer llTarget(vector position, float range)
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Int32 llTarget(Axiom.Math.Vector3 position, float range);
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//wiki: integer llTarget(vector position, double range)
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int llTarget(Axiom.Math.Vector3 position, double range);
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//wiki: llTargetRemove(integer number)
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void llTargetRemove(Int32 number);
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//wiki: integer llRotTarget(rotation rot, float error)
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Int32 llRotTarget(Axiom.Math.Quaternion rot, float error);
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void llTargetRemove(int number);
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//wiki: integer llRotTarget(rotation rot, double error)
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int llRotTarget(Axiom.Math.Quaternion rot, double error);
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//wiki: integer llRotTargetRemove(integer number)
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void llRotTargetRemove(Int32 number);
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//wiki: llMoveToTarget(vector target, float tau)
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void llMoveToTarget(Axiom.Math.Vector3 target, float tau);
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void llRotTargetRemove(int number);
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//wiki: llMoveToTarget(vector target, double tau)
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void llMoveToTarget(Axiom.Math.Vector3 target, double tau);
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//wiki: llStopMoveToTarget()
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void llStopMoveToTarget();
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//wiki: llApplyImpulse(vector force, integer local)
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void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local);
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void llApplyImpulse(Axiom.Math.Vector3 force, int local);
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//wiki: llapplyRotationalImpulse(vector force, integer local)
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void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local);
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void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local);
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//wiki: llSetTorque(vector torque, integer local)
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void llSetTorque(Axiom.Math.Vector3 torque, Int32 local);
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void llSetTorque(Axiom.Math.Vector3 torque, int local);
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//wiki: vector llGetTorque()
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Axiom.Math.Vector3 llGetTorque();
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//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
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void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local);
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void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local);
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//wiki: vector llGetVel()
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Axiom.Math.Vector3 llGetVel();
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//wiki: vector llGetAccel()
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Axiom.Math.Vector3 llGetAccel();
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//wiki: vector llGetOmega()
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Axiom.Math.Vector3 llGetOmega();
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//wiki: float llGetTimeOfDay()
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float llGetTimeOfDay();
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//wiki: float llGetWallclock()
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float llGetWallclock();
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//wiki: float llGetTime()
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float llGetTime();
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//wiki: double llGetTimeOfDay()
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double llGetTimeOfDay();
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//wiki: double llGetWallclock()
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double llGetWallclock();
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//wiki: double llGetTime()
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double llGetTime();
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//wiki: llResetTime()
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void llResetTime();
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//wiki: float llGetAndResetTime()
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float llGetAndResetTime();
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//wiki (deprecated) llSound(string sound, float volume, integer queue, integer loop)
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//wiki: double llGetAndResetTime()
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double llGetAndResetTime();
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//wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
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void llSound();
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//wiki: llPlaySound(string sound, float volume)
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void llPlaySound(string sound, float volume);
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//wiki: llLoopSound(string sound, float volume)
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void llLoopSound(string sound, float volume);
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//wiki: llLoopSoundMaster(string sound, float volume)
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void llLoopSoundMaster(string sound, float volume);
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//wiki: llLoopSoundSlave(string sound, float volume)
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void llLoopSoundSlave(string sound, float volume);
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//wiki llPlaySoundSlave(string sound, float volume)
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void llPlaySoundSlave(string sound, float volume);
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//wiki: llTriggerSound(string sound, float volume)
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void llTriggerSound(string sound, float volume);
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//wiki: llPlaySound(string sound, double volume)
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void llPlaySound(string sound, double volume);
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//wiki: llLoopSound(string sound, double volume)
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void llLoopSound(string sound, double volume);
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//wiki: llLoopSoundMaster(string sound, double volume)
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void llLoopSoundMaster(string sound, double volume);
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//wiki: llLoopSoundSlave(string sound, double volume)
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void llLoopSoundSlave(string sound, double volume);
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//wiki llPlaySoundSlave(string sound, double volume)
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void llPlaySoundSlave(string sound, double volume);
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//wiki: llTriggerSound(string sound, double volume)
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void llTriggerSound(string sound, double volume);
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//wiki: llStopSound()
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void llStopSound();
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//wiki: llPreloadSound(string sound)
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void llPreloadSound(string sound);
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//wiki: string llGetSubString(string src, integer start, integer end)
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void llGetSubString(string src, Int32 start, Int32 end);
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void llGetSubString(string src, int start, int end);
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//wiki: string llDeleteSubString(string src, integer start, integer end)
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string llDeleteSubString(string src, Int32 start, Int32 end);
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string llDeleteSubString(string src, int start, int end);
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//wiki string llInsertString(string dst, integer position, string src)
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void llInsertString(string dst, Int32 position, string src);
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void llInsertString(string dst, int position, string src);
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//wiki: string llToUpper(string source)
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string llToUpper(string source);
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//wiki: string llToLower(string source)
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string llToLower(string source);
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//wiki: integer llGiveMoney(key destination, integer amount)
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Int32 llGiveMoney(string destination, Int32 amount);
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int llGiveMoney(string destination, int amount);
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//wiki: (deprecated)
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void llMakeExplosion();
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//wiki: (deprecated)
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@@ -186,25 +186,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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//wiki: (deprecated)
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void llMakeFire();
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//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
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void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param);
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//wiki: llLookAt(vector target, float strength, float damping)
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void llLookAt(Axiom.Math.Vector3 target, float strength, float damping);
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void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param);
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//wiki: llLookAt(vector target, double strength, double damping)
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void llLookAt(Axiom.Math.Vector3 target, double strength, double damping);
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//wiki: llStopLookAt()
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void llStopLookAt();
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//wiki: llSetTimerEvent(float sec)
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void llSetTimerEvent(float sec);
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//wiki: llSleep(float sec)
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void llSleep(float sec);
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//wiki: float llGetMass()
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float llGetMass();
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//wiki: llSetTimerEvent(double sec)
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void llSetTimerEvent(double sec);
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//wiki: llSleep(double sec)
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void llSleep(double sec);
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//wiki: double llGetMass()
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double llGetMass();
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//wiki: llCollisionFilter(string name, key id, integer accept)
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void llCollisionFilter(string name, string id, Int32 accept);
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void llCollisionFilter(string name, string id, int accept);
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//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
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void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on);
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void llTakeControls(int controls, int accept, int pass_on);
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//wiki: llReleaseControls()
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void llReleaseControls();
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//wiki: llAttachToAvatar(integer attachment)
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void llAttachToAvatar(Int32 attachment);
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void llAttachToAvatar(int attachment);
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//wiki: llDetachFromAvatar()
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void llDetachFromAvatar();
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//wiki: (deprecated) llTakeCamera()
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@@ -221,20 +221,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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void llGetNextEmail(string address, string subject);
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//wiki: key llGetKey()
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string llGetKey();
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//wiki: llSetBuoyancy(float buoyancy)
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void llSetBuoyancy(float buoyancy);
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//wiki: llSetHoverHeight(float height, integer water, float tau)
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void llSetHoverHeight(float height, Int32 water, float tau);
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//wiki: llSetBuoyancy(double buoyancy)
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void llSetBuoyancy(double buoyancy);
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//wiki: llSetHoverHeight(double height, integer water, double tau)
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void llSetHoverHeight(double height, int water, double tau);
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//wiki: llStopHover
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void llStopHover();
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//wiki: llMinEventDelay(float delay)
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void llMinEventDelay(float delay);
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//wiki: llMinEventDelay(double delay)
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void llMinEventDelay(double delay);
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//wiki: (deprecated) llSoundPreload()
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void llSoundPreload();
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//wiki: llRotLookAt(rotation target, float strength, float damping)
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void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping);
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//wiki: llRotLookAt(rotation target, double strength, double damping)
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void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping);
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//wiki: integer llStringLength(string str)
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Int32 llStringLength(string str);
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int llStringLength(string str);
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//wiki: llStartAnimation(string anim)
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void llStartAnimation(string anim);
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//wiki: llStopAnimation(string anim)
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@@ -243,62 +243,62 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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void llPointAt();
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//wiki: (deprecated) llStopPointAt
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void llStopPointAt();
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//wiki: llTargetOmega(vector axis, float spinrate, float gain)
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void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain);
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//wiki: llTargetOmega(vector axis, double spinrate, double gain)
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void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain);
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//wiki: integer llGetStartParameter()
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Int32 llGetStartParameter();
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int llGetStartParameter();
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//wiki: llGodLikeRezObject(key inventory, vector pos)
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void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos);
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//wiki: llRequestPermissions(key agent, integer perm)
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void llRequestPermissions(string agent, Int32 perm);
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void llRequestPermissions(string agent, int perm);
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//wiki: key llGetPermissionsKey()
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string llGetPermissionsKey();
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//wiki: integer llGetPermissions()
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Int32 llGetPermissions();
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int llGetPermissions();
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//wiki integer llGetLinkNumber()
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Int32 llGetLinkNumber();
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int llGetLinkNumber();
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//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
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void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face);
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void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face);
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//wiki: llCreateLink(key target, integer parent)
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void llCreateLink(string target, Int32 parent);
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void llCreateLink(string target, int parent);
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//wiki: llBreakLink(integer linknum)
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void llBreakLink(Int32 linknum);
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void llBreakLink(int linknum);
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//wiki: llBreakAllLinks()
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void llBreakAllLinks();
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//wiki: key llGetLinkKey(integer linknum)
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string llGetLinkKey(Int32 linknum);
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string llGetLinkKey(int linknum);
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//wiki: llGetLinkName(integer linknum)
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void llGetLinkName(Int32 linknum);
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void llGetLinkName(int linknum);
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//wiki: integer llGetInventoryNumber(integer type)
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Int32 llGetInventoryNumber(Int32 type);
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int llGetInventoryNumber(int type);
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//wiki: string llGetInventoryName(integer type, integer number)
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string llGetInventoryName(Int32 type, Int32 number);
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string llGetInventoryName(int type, int number);
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//wiki: llSetScriptState(string name, integer run)
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void llSetScriptState(string name, Int32 run);
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//wiki: float llGetEnergy()
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float llGetEnergy();
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void llSetScriptState(string name, int run);
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//wiki: double llGetEnergy()
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double llGetEnergy();
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//wiki: llGiveInventory(key destination, string inventory)
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void llGiveInventory(string destination, string inventory);
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//wiki: llRemoveInventory(string item)
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void llRemoveInventory(string item);
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//wiki: llSetText(string text, vector color, float alpha)
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void llSetText(string text, Axiom.Math.Vector3 color, float alpha);
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//wiki: float llWater(vector offset)
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float llWater(Axiom.Math.Vector3 offset);
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//wiki: llSetText(string text, vector color, double alpha)
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void llSetText(string text, Axiom.Math.Vector3 color, double alpha);
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//wiki: double llWater(vector offset)
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double llWater(Axiom.Math.Vector3 offset);
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//wiki: llPassTouches(integer pass)
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void llPassTouches(Int32 pass);
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void llPassTouches(int pass);
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//wiki: key llRequestAgentData(key id, integer data)
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string llRequestAgentData(string id, Int32 data);
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string llRequestAgentData(string id, int data);
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//wiki: key llRequestInventoryData(string name)
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string llRequestInventoryData(string name);
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//wiki: llSetDamage(float damage)
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void llSetDamage(float damage);
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//wiki: llSetDamage(double damage)
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void llSetDamage(double damage);
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//wiki: llTeleportAgentHome(key agent)
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void llTeleportAgentHome(string agent);
|
||||
//wiki: llModifyLand(integer action, integer brush)
|
||||
void llModifyLand(Int32 action, Int32 brush);
|
||||
//wiki: llCollisionSound(string impact_sound, float impact_volume)
|
||||
void llCollisionSound(string impact_sound, float impact_volume);
|
||||
void llModifyLand(int action, int brush);
|
||||
//wiki: llCollisionSound(string impact_sound, double impact_volume)
|
||||
void llCollisionSound(string impact_sound, double impact_volume);
|
||||
//wiki: llCollisionSprite(string impact_sprite)
|
||||
void llCollisionSprite(string impact_sprite);
|
||||
//wiki: string llGetAnimation(key id)
|
||||
@@ -306,80 +306,80 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
//wiki: llResetScript()
|
||||
void llResetScript();
|
||||
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
|
||||
void llMessageLinked(Int32 linknum, Int32 num, string str, string id);
|
||||
void llMessageLinked(int linknum, int num, string str, string id);
|
||||
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
|
||||
void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local);
|
||||
void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local);
|
||||
//wiki: llPassCollisions(integer pass)
|
||||
void llPassCollisions(Int32 pass);
|
||||
void llPassCollisions(int pass);
|
||||
//wiki: string llGetScriptName()
|
||||
string llGetScriptName();
|
||||
//wiki: integer llGetNumberOfSides()
|
||||
Int32 llGetNumberOfSides();
|
||||
//wiki: rotation llAxisAngle2Rot(vector axis, float angle)
|
||||
Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle);
|
||||
int llGetNumberOfSides();
|
||||
//wiki: rotation llAxisAngle2Rot(vector axis, double angle)
|
||||
Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle);
|
||||
//wiki: vector llRot2Axis(rotation rot)
|
||||
Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot);
|
||||
void llRot2Angle();
|
||||
//wiki: float llAcos(float val)
|
||||
float llAcos(float val);
|
||||
//wiki: float llAsin(float val)
|
||||
float llAsin(float val);
|
||||
//wiki: float llAngleBetween(rotation a, rotation b)
|
||||
float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
|
||||
//wiki: double llAcos(double val)
|
||||
double llAcos(double val);
|
||||
//wiki: double llAsin(double val)
|
||||
double llAsin(double val);
|
||||
//wiki: double llAngleBetween(rotation a, rotation b)
|
||||
double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
|
||||
//wiki: string llGetInventoryKey(string name)
|
||||
string llGetInventoryKey(string name);
|
||||
//wiki: llAllowInventoryDrop(integer add)
|
||||
void llAllowInventoryDrop(Int32 add);
|
||||
void llAllowInventoryDrop(int add);
|
||||
//wiki: vector llGetSunDirection()
|
||||
Axiom.Math.Vector3 llGetSunDirection();
|
||||
//wiki: vector llGetTextureOffset(integer face)
|
||||
Axiom.Math.Vector3 llGetTextureOffset(Int32 face);
|
||||
Axiom.Math.Vector3 llGetTextureOffset(int face);
|
||||
//wiki: vector llGetTextureScale(integer side)
|
||||
Axiom.Math.Vector3 llGetTextureScale(Int32 side);
|
||||
//wiki: float llGetTextureRot(integer side)
|
||||
float llGetTextureRot(Int32 side);
|
||||
Axiom.Math.Vector3 llGetTextureScale(int side);
|
||||
//wiki: double llGetTextureRot(integer side)
|
||||
double llGetTextureRot(int side);
|
||||
//wiki: integer llSubStringIndex(string source, string pattern)
|
||||
Int32 llSubStringIndex(string source, string pattern);
|
||||
int llSubStringIndex(string source, string pattern);
|
||||
//wiki: key llGetOwnerKey(key id)
|
||||
string llGetOwnerKey(string id);
|
||||
//wiki: vector llGetCenterOfMass()
|
||||
Axiom.Math.Vector3 llGetCenterOfMass();
|
||||
//wiki: list llListSort(list src, integer stride, integer ascending)
|
||||
List<string> llListSort(List<string> src, Int32 stride, Int32 ascending);
|
||||
List<string> llListSort(List<string> src, int stride, int ascending);
|
||||
//integer llGetListLength(list src)
|
||||
Int32 llGetListLength(List<string> src);
|
||||
int llGetListLength(List<string> src);
|
||||
//wiki: integer llList2Integer(list src, integer index)
|
||||
Int32 llList2Integer(List<string> src, Int32 index);
|
||||
//wiki: float llList2Float(list src, integer index)
|
||||
float llList2Float(List<string> src, Int32 index);
|
||||
int llList2Integer(List<string> src, int index);
|
||||
//wiki: double llList2double(list src, integer index)
|
||||
double llList2double(List<string> src, int index);
|
||||
//wiki: string llList2String(list src, integer index)
|
||||
string llList2String(List<string> src, Int32 index);
|
||||
string llList2String(List<string> src, int index);
|
||||
//wiki: key llList2Key(list src, integer index)
|
||||
string llList2Key(List<string> src, Int32 index);
|
||||
string llList2Key(List<string> src, int index);
|
||||
//wiki: vector llList2Vector(list src, integer index)
|
||||
Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index);
|
||||
Axiom.Math.Vector3 llList2Vector(List<string> src, int index);
|
||||
//wiki rotation llList2Rot(list src, integer index)
|
||||
Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index);
|
||||
Axiom.Math.Quaternion llList2Rot(List<string> src, int index);
|
||||
//wiki: list llList2List(list src, integer start, integer end)
|
||||
List<string> llList2List(List<string> src, Int32 start, Int32 end);
|
||||
List<string> llList2List(List<string> src, int start, int end);
|
||||
//wiki: llDeleteSubList(list src, integer start, integer end)
|
||||
List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end);
|
||||
List<string> llDeleteSubList(List<string> src, int start, int end);
|
||||
//wiki: integer llGetListEntryType( list src, integer index )
|
||||
Int32 llGetListEntryType(List<string> src, Int32 index);
|
||||
int llGetListEntryType(List<string> src, int index);
|
||||
//wiki: string llList2CSV( list src )
|
||||
string llList2CSV(List<string> src);
|
||||
//wiki: list llCSV2List( string src )
|
||||
List<string> llCSV2List(string src);
|
||||
//wiki: list llListRandomize( list src, integer stride )
|
||||
List<string> llListRandomize(List<string> src, Int32 stride);
|
||||
List<string> llListRandomize(List<string> src, int stride);
|
||||
//wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
|
||||
List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride);
|
||||
List<string> llList2ListStrided(List<string> src, int start, int end, int stride);
|
||||
//wiki: vector llGetRegionCorner( )
|
||||
Axiom.Math.Vector3 llGetRegionCorner();
|
||||
//wiki: list llListInsertList( list dest, list src, integer start )
|
||||
List<string> llListInsertList(List<string> dest, List<string> src, Int32 start);
|
||||
List<string> llListInsertList(List<string> dest, List<string> src, int start);
|
||||
//wiki: integer llListFindList( list src, list test )
|
||||
Int32 llListFindList(List<string> src, List<string> test);
|
||||
int llListFindList(List<string> src, List<string> test);
|
||||
//wiki: string llGetObjectName()
|
||||
string llGetObjectName();
|
||||
//wiki: llSetObjectName(string name)
|
||||
@@ -387,34 +387,34 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
//wiki: string llGetDate()
|
||||
string llGetDate();
|
||||
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
|
||||
Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
|
||||
int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
|
||||
//wiki: integer llGetAgentInfo(key id)
|
||||
Int32 llGetAgentInfo(string id);
|
||||
//wiki: llAdjustSoundVolume(float volume)
|
||||
void llAdjustSoundVolume(float volume);
|
||||
int llGetAgentInfo(string id);
|
||||
//wiki: llAdjustSoundVolume(double volume)
|
||||
void llAdjustSoundVolume(double volume);
|
||||
//wiki: llSetSoundQueueing(integer queue)
|
||||
void llSetSoundQueueing(Int32 queue);
|
||||
//wiki: llSetSoundRadius(float radius)
|
||||
void llSetSoundRadius(float radius);
|
||||
void llSetSoundQueueing(int queue);
|
||||
//wiki: llSetSoundRadius(double radius)
|
||||
void llSetSoundRadius(double radius);
|
||||
//wiki: string llKey2Name(key id)
|
||||
string llKey2Name(string id);
|
||||
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
|
||||
void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate);
|
||||
//wiki: llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
|
||||
void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
|
||||
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
|
||||
void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
||||
//wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
|
||||
void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
|
||||
//wiki: llEjectFromLand(key pest)
|
||||
void llEjectFromLand(string pest);
|
||||
void llParseString2List();
|
||||
//wiki: integer llOverMyLand(key id)
|
||||
Int32 llOverMyLand(string id);
|
||||
int llOverMyLand(string id);
|
||||
//wiki: key llGetLandOwnerAt(vector pos)
|
||||
string llGetLandOwnerAt(Axiom.Math.Vector3 pos);
|
||||
//wiki: key llGetNotecardLine(string name, integer line)
|
||||
string llGetNotecardLine(string name, Int32 line);
|
||||
string llGetNotecardLine(string name, int line);
|
||||
//wiki: vector llGetAgentSize(key id)
|
||||
Axiom.Math.Vector3 llGetAgentSize(string id);
|
||||
//wiki: integer llSameGroup(key agent)
|
||||
Int32 llSameGroup(string agent);
|
||||
int llSameGroup(string agent);
|
||||
//wiki: llUnSit(key id)
|
||||
void llUnSit(string id);
|
||||
//wiki: vector llGroundSlope(vector offset)
|
||||
@@ -424,38 +424,38 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
//wiki: vector llGroundContour(vector offset)
|
||||
Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset);
|
||||
//wiki: integer llGetAttached()
|
||||
Int32 llGetAttached();
|
||||
int llGetAttached();
|
||||
//wiki: integer llGetFreeMemory()
|
||||
Int32 llGetFreeMemory();
|
||||
int llGetFreeMemory();
|
||||
//wiki: string llGetRegionName()
|
||||
string llGetRegionName();
|
||||
//wiki: float llGetRegionTimeDilation()
|
||||
float llGetRegionTimeDilation();
|
||||
//wiki: float llGetRegionFPS()
|
||||
float llGetRegionFPS();
|
||||
//wiki: double llGetRegionTimeDilation()
|
||||
double llGetRegionTimeDilation();
|
||||
//wiki: double llGetRegionFPS()
|
||||
double llGetRegionFPS();
|
||||
//wiki: llParticleSystem(List<Object> rules
|
||||
void llParticleSystem(List<Object> rules);
|
||||
//wiki: llGroundRepel(float height, integer water, float tau)
|
||||
void llGroundRepel(float height, Int32 water, float tau);
|
||||
//wiki: llGroundRepel(double height, integer water, double tau)
|
||||
void llGroundRepel(double height, int water, double tau);
|
||||
void llGiveInventoryList();
|
||||
//wiki: llSetVehicleType(integer type)
|
||||
void llSetVehicleType(Int32 type);
|
||||
//wiki: llSetVehicleFloatParam(integer param, float value)
|
||||
void llSetVehicleFloatParam(Int32 param, float value);
|
||||
void llSetVehicleType(int type);
|
||||
//wiki: llSetVehicledoubleParam(integer param, double value)
|
||||
void llSetVehicledoubleParam(int param, double value);
|
||||
//wiki: llSetVehicleVectorParam(integer param, vector vec)
|
||||
void llSetVehicleVectorParam(Int32 param, Axiom.Math.Vector3 vec);
|
||||
void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec);
|
||||
//wiki: llSetVehicleRotationParam(integer param, rotation rot)
|
||||
void llSetVehicleRotationParam(Int32 param, Axiom.Math.Quaternion rot);
|
||||
void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot);
|
||||
//wiki: llSetVehicleFlags(integer flags)
|
||||
void llSetVehicleFlags(Int32 flags);
|
||||
void llSetVehicleFlags(int flags);
|
||||
//wiki: llRemoveVehicleFlags(integer flags)
|
||||
void llRemoveVehicleFlags(Int32 flags);
|
||||
void llRemoveVehicleFlags(int flags);
|
||||
//wiki: llSitTarget(vector offset, rotation rot)
|
||||
void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot);
|
||||
//wiki key llAvatarOnSitTarget()
|
||||
string llAvatarOnSitTarget();
|
||||
//wiki: llAddToLandPassList(key avatar, float hours)
|
||||
void llAddToLandPassList(string avatar, float hours);
|
||||
//wiki: llAddToLandPassList(key avatar, double hours)
|
||||
void llAddToLandPassList(string avatar, double hours);
|
||||
//wiki: llSetTouchText(string text)
|
||||
void llSetTouchText(string text);
|
||||
//wiki: llSetSitText(string text)
|
||||
@@ -468,29 +468,29 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
//wiki: integer llScriptDanger(vector pos)
|
||||
void llScriptDanger(Axiom.Math.Vector3 pos);
|
||||
//wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
|
||||
void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel);
|
||||
void llDialog(string avatar, string message, List<string> buttons, int chat_channel);
|
||||
//wiki: llVolumeDetect(integer detect)
|
||||
void llVolumeDetect(Int32 detect);
|
||||
void llVolumeDetect(int detect);
|
||||
//wiki: llResetOtherScript(string name)
|
||||
void llResetOtherScript(string name);
|
||||
//wiki: integer llGetScriptState(string name)
|
||||
Int32 llGetScriptState(string name);
|
||||
int llGetScriptState(string name);
|
||||
//wiki: (deprecated)
|
||||
void llRemoteLoadScript();
|
||||
//wiki: llSetRemoteScriptAccessPin(integer pin)
|
||||
void llSetRemoteScriptAccessPin(Int32 pin);
|
||||
void llSetRemoteScriptAccessPin(int pin);
|
||||
//wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
|
||||
void llRemoteLoadScriptPin(string target, string name, Int32 pin, Int32 running, Int32 start_param);
|
||||
void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
|
||||
//wiki: llOpenRemoteDataChannel()
|
||||
void llOpenRemoteDataChannel();
|
||||
//wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
|
||||
string llSendRemoteData(string channel, string dest, Int32 idata, string sdata);
|
||||
string llSendRemoteData(string channel, string dest, int idata, string sdata);
|
||||
//wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
|
||||
void llRemoteDataReply(string channel, string message_id, string sdata, Int32 idata);
|
||||
void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
|
||||
//wiki: llCloseRemoteDataChannel(key channel)
|
||||
void llCloseRemoteDataChannel(string channel);
|
||||
//wiki: string llMD5String(string src, integer nonce)
|
||||
string llMD5String(string src, Int32 nonce);
|
||||
string llMD5String(string src, int nonce);
|
||||
//wiki: llSetPrimitiveParams( list rules )
|
||||
void llSetPrimitiveParams(List<string> rules);
|
||||
//wiki: string llStringToBase64(string str)
|
||||
@@ -501,10 +501,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
void llXorBase64Strings();
|
||||
//wiki: llRemoteDataSetRegion()
|
||||
void llRemoteDataSetRegion();
|
||||
//wiki: float llLog10(float val)
|
||||
float llLog10(float val);
|
||||
//wiki: float llLog(float val)
|
||||
float llLog(float val);
|
||||
//wiki: double llLog10(double val)
|
||||
double llLog10(double val);
|
||||
//wiki: double llLog(double val)
|
||||
double llLog(double val);
|
||||
//wiki: list llGetAnimationList( key id )
|
||||
List<string> llGetAnimationList(string id);
|
||||
//wiki: llSetParcelMusicURL(string url)
|
||||
@@ -521,10 +521,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
string llGetCreator();
|
||||
//wiki: string llGetTimestamp()
|
||||
string llGetTimestamp();
|
||||
//wiki: llSetLinkAlpha(integer linknumber, float alpha, integer face)
|
||||
void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face);
|
||||
//wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
|
||||
void llSetLinkAlpha(int linknumber, double alpha, int face);
|
||||
//wiki: integer llGetNumberOfPrims()
|
||||
Int32 llGetNumberOfPrims();
|
||||
int llGetNumberOfPrims();
|
||||
//wiki: key llGetNumberOfNotecardLines(string name)
|
||||
string llGetNumberOfNotecardLines(string name);
|
||||
//wiki: list llGetBoundingBox( key object )
|
||||
@@ -533,11 +533,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
Axiom.Math.Vector3 llGetGeometricCenter();
|
||||
void llGetPrimitiveParams();
|
||||
//wiki: string llIntegerToBase64(integer number)
|
||||
string llIntegerToBase64(Int32 number);
|
||||
string llIntegerToBase64(int number);
|
||||
//wiki integer llBase64ToInteger(string str)
|
||||
Int32 llBase64ToInteger(string str);
|
||||
//wiki: float llGetGMTclock()
|
||||
float llGetGMTclock();
|
||||
int llBase64ToInteger(string str);
|
||||
//wiki: double llGetGMTclock()
|
||||
double llGetGMTclock();
|
||||
//wiki: string llGetSimulatorHostname()
|
||||
string llGetSimulatorHostname();
|
||||
//llSetLocalRot(rotation rot)
|
||||
@@ -545,25 +545,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
//wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
|
||||
List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
|
||||
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
|
||||
void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param);
|
||||
void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param);
|
||||
//wiki: integer llGetObjectPermMask(integer mask)
|
||||
Int32 llGetObjectPermMask(Int32 mask);
|
||||
int llGetObjectPermMask(int mask);
|
||||
//wiki: llSetObjectPermMask(integer mask, integer value)
|
||||
void llSetObjectPermMask(Int32 mask, Int32 value);
|
||||
void llSetObjectPermMask(int mask, int value);
|
||||
//wiki integer llGetInventoryPermMask(string item, integer mask)
|
||||
void llGetInventoryPermMask(string item, Int32 mask);
|
||||
void llGetInventoryPermMask(string item, int mask);
|
||||
//wiki: llSetInventoryPermMask(string item, integer mask, integer value)
|
||||
void llSetInventoryPermMask(string item, Int32 mask, Int32 value);
|
||||
void llSetInventoryPermMask(string item, int mask, int value);
|
||||
//wiki: key llGetInventoryCreator(string item)
|
||||
string llGetInventoryCreator(string item);
|
||||
//wiki: llOwnerSay(string msg)
|
||||
void llOwnerSay(string msg);
|
||||
//wiki: key llRequestSimulatorData(string simulator, integer data)
|
||||
void llRequestSimulatorData(string simulator, Int32 data);
|
||||
void llRequestSimulatorData(string simulator, int data);
|
||||
//wiki: llForceMouselook(integer mouselook)
|
||||
void llForceMouselook(Int32 mouselook);
|
||||
//wiki: float llGetObjectMass(key id)
|
||||
float llGetObjectMass(string id);
|
||||
void llForceMouselook(int mouselook);
|
||||
//wiki: double llGetObjectMass(key id)
|
||||
double llGetObjectMass(string id);
|
||||
void llListReplaceList();
|
||||
//wiki: llLoadURL(key avatar_id, string message, string url)
|
||||
void llLoadURL(string avatar_id, string message, string url);
|
||||
@@ -571,11 +571,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
void llParcelMediaCommandList(List<string> commandList);
|
||||
void llParcelMediaQuery();
|
||||
//wiki integer llModPow(integer a, integer b, integer c)
|
||||
Int32 llModPow(Int32 a, Int32 b, Int32 c);
|
||||
int llModPow(int a, int b, int c);
|
||||
//wiki: integer llGetInventoryType(string name)
|
||||
Int32 llGetInventoryType(string name);
|
||||
int llGetInventoryType(string name);
|
||||
//wiki: llSetPayPrice( integer price, list quick_pay_buttons )
|
||||
void llSetPayPrice(Int32 price, List<string> quick_pay_buttons);
|
||||
void llSetPayPrice(int price, List<string> quick_pay_buttons);
|
||||
//wiki: vector llGetCameraPos()
|
||||
Axiom.Math.Vector3 llGetCameraPos();
|
||||
//wiki rotation llGetCameraRot()
|
||||
@@ -590,8 +590,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
string llUnescapeURL(string url);
|
||||
//wiki: llMapDestination(string simname, vector pos, vector look_at)
|
||||
void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at);
|
||||
//wiki: llAddToLandBanList(key avatar, float hours)
|
||||
void llAddToLandBanList(string avatar, float hours);
|
||||
//wiki: llAddToLandBanList(key avatar, double hours)
|
||||
void llAddToLandBanList(string avatar, double hours);
|
||||
//wiki: llRemoveFromLandPassList(key avatar)
|
||||
void llRemoveFromLandPassList(string avatar);
|
||||
//wiki: llRemoveFromLandBanList(key avatar)
|
||||
@@ -600,14 +600,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
void llSetCameraParams(List<string> rules);
|
||||
//wiki: llClearCameraParams()
|
||||
void llClearCameraParams();
|
||||
//wiki: float llListStatistics( integer operation, list src )
|
||||
float llListStatistics(Int32 operation, List<string> src);
|
||||
//wiki: double llListStatistics( integer operation, list src )
|
||||
double llListStatistics(int operation, List<string> src);
|
||||
//wiki: integer llGetUnixTime()
|
||||
Int32 llGetUnixTime();
|
||||
int llGetUnixTime();
|
||||
//wiki: integer llGetParcelFlags(vector pos)
|
||||
Int32 llGetParcelFlags(Axiom.Math.Vector3 pos);
|
||||
int llGetParcelFlags(Axiom.Math.Vector3 pos);
|
||||
//wiki: integer llGetRegionFlags()
|
||||
Int32 llGetRegionFlags();
|
||||
int llGetRegionFlags();
|
||||
//wiki: string llXorBase64StringsCorrect(string str1, string str2)
|
||||
string llXorBase64StringsCorrect(string str1, string str2);
|
||||
void llHTTPRequest();
|
||||
@@ -616,13 +616,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||
//wiki: llResetLandPassList()
|
||||
void llResetLandPassList();
|
||||
//wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
|
||||
Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide);
|
||||
int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide);
|
||||
//wiki: list llGetParcelPrimOwners( vector pos )
|
||||
List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos);
|
||||
//wiki: integer llGetObjectPrimCount(key object_id)
|
||||
Int32 llGetObjectPrimCount(string object_id);
|
||||
int llGetObjectPrimCount(string object_id);
|
||||
//wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
|
||||
Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide);
|
||||
int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide);
|
||||
//wiki list llGetParcelDetails(vector pos, list params)
|
||||
List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user