* Applied Grumly57 patch for #781; Thanks, Grumly!

This commit is contained in:
lbsa71
2008-03-18 13:39:29 +00:00
parent 0b7626b630
commit 9c428d9935
3 changed files with 21 additions and 21 deletions

View File

@@ -75,17 +75,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Compile (We assume LSL)
ScriptSource = LSLCompiler.PerformScriptCompile(Script);
#if DEBUG
long before;
before = GC.GetTotalMemory(true);
#endif
//#if DEBUG
//long before;
//before = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms
//#endif
IScript CompiledScript;
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG
m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
//#if DEBUG
//m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
//#endif
CompiledScript.Source = Script;
// Add it to our script memstruct