Get OdeScene to use passed in time step rather than hard-coded 0.089

However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-20 20:48:51 +01:00
parent 6837e44d07
commit 9c43020876
3 changed files with 32 additions and 25 deletions

View File

@@ -1167,7 +1167,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void StartTimer()
{
//m_log.Debug("[SCENE]: Starting timer");
// m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName);
//m_heartbeatTimer.Enabled = true;
//m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
//m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
@@ -1242,6 +1243,8 @@ namespace OpenSim.Region.Framework.Scenes
++Frame;
// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame);
try
{
int tmpAgentMS = Util.EnvironmentTickCount();
@@ -1359,6 +1362,8 @@ namespace OpenSim.Region.Framework.Scenes
if (LoginsDisabled && Frame == 20)
{
// m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
// this is a rare case where we know we have just went through a long cycle of heap
// allocations, and there is no more work to be done until someone logs in
@@ -1375,8 +1380,9 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
}
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
// For RegionReady lockouts
if( LoginLock == false)
if(LoginLock == false)
{
LoginsDisabled = false;
}