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From Gary Chernega (IBM)
This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime.
This patch lets you place it at an offset from 100,100,20.. as such:
load-xml <filespec> -newUI 3 1 2
Loading the prim at 103, 101, 22
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@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Scenes
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CurrentOrFirstScene.SavePrimsToXml(filename);
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}
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public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs)
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public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset)
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{
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CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs);
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CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
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}
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public void SaveCurrentSceneToXml2(string filename)
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