From Gary Chernega (IBM)

This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime. 
This patch lets you place it at an offset from 100,100,20.. as such:

        load-xml <filespec> -newUI 3 1 2

Loading the prim at 103, 101, 22
This commit is contained in:
Sean Dague
2007-12-05 18:45:05 +00:00
parent 71fd737a66
commit 9c81b8a430
4 changed files with 22 additions and 10 deletions

View File

@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Scenes
CurrentOrFirstScene.SavePrimsToXml(filename);
}
public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs)
public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset)
{
CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs);
CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
}
public void SaveCurrentSceneToXml2(string filename)