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BulletSim: remove unused, commented out code in BSConstraint
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@@ -48,14 +48,6 @@ public class BSConstraint : IDisposable
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m_world = world;
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m_body1 = obj1;
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m_body2 = obj2;
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/*
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BulletSimAPI.AddConstraint(world.ID, m_body1.ID, m_body2.ID,
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frame1, frame1rot,
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frame2, frame2rot,
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linearLow, linearHigh,
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angularLow, angularHigh
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);
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*/
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m_constraint = new BulletConstraint(BulletSimAPI.CreateConstraint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr,
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frame1, frame1rot,
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frame2, frame2rot));
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