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* For now, when loading an archive all the existing scene objects get deleted by default
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@@ -1683,6 +1683,23 @@ namespace OpenSim.Region.Environment.Scenes
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return m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
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}
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/// <summary>
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/// Delete every object from the scene
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/// </summary>
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public void DeleteAllSceneObjects()
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{
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lock (Entities)
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{
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ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values);
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foreach (EntityBase e in entities)
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{
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if (e is SceneObjectGroup)
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DeleteSceneObject((SceneObjectGroup)e);
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}
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}
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}
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/// <summary>
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/// Delete the given object from the scene.
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/// </summary>
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