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Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side
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@@ -251,7 +251,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public long MaxTotalDripRate { get { return Throttle.RequestedDripRate; } }
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/// <summary>Bandwidth throttle rates for this UDP server</summary>
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/// <summary>Per client throttle rates enforced by this server</summary>
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/// <remarks>
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/// If the total rate is non-zero, then this is the maximum total throttle setting that any client can ever have.
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/// The other rates (resend, asset, etc.) are the defaults for a new client and can be changed (and usually
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/// do get changed immediately). They do not need to sum to the total.
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/// </remarks>
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public ThrottleRates ThrottleRates { get; private set; }
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/// <summary>Manages authentication for agent circuits</summary>
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