Fix a merge artefact that broke script state persistence in XAttachments

This commit is contained in:
Melanie
2010-09-19 22:53:05 +02:00
parent 3a760ad12b
commit 9cf8795ecf
2 changed files with 4 additions and 6 deletions

View File

@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates();
Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs);
foreach (KeyValuePair<UUID, string> kvp in pstates)
states.Add(kvp.Key, kvp.Value);
}