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Fix a merge artefact that broke script state persistence in XAttachments
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@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates();
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Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs);
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foreach (KeyValuePair<UUID, string> kvp in pstates)
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states.Add(kvp.Key, kvp.Value);
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}
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