add LSL_Integer osAvatarType(LSL_Key avkey)

This commit is contained in:
UbitUmarov
2021-04-21 15:52:09 +01:00
parent 1b9a77f08d
commit 9d1bd02d12
6 changed files with 31 additions and 0 deletions

View File

@@ -35,6 +35,8 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
#pragma warning disable IDE1006
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
public interface ILSL_Api

View File

@@ -25,6 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma warning disable IDE1006
using System;
using System.Collections;
using OpenSim.Region.ScriptEngine.Interfaces;
@@ -591,5 +593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osLinkParticleSystem(LSL_Integer linknumber, LSL_List rules);
LSL_Integer osNpcLookAt(LSL_Key npckey, LSL_Integer type, LSL_Key objkey, vector offset);
LSL_Integer osAvatarType(LSL_Key avkey);
}
}