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Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge
This commit is contained in:
@@ -28,15 +28,15 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Console;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Services.UserAccountService
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{
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public class UserAccountService : UserAccountServiceBase, IUserAccountService
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@@ -44,10 +44,16 @@ namespace OpenSim.Services.UserAccountService
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static UserAccountService m_RootInstance;
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/// <summary>
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/// Should we create default entries (minimum body parts/clothing, avatar wearable entries) for a new avatar?
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/// </summary>
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private bool m_CreateDefaultAvatarEntries;
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protected IGridService m_GridService;
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protected IAuthenticationService m_AuthenticationService;
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protected IGridUserService m_GridUserService;
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protected IInventoryService m_InventoryService;
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protected IAvatarService m_AvatarService;
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public UserAccountService(IConfigSource config)
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: base(config)
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@@ -77,6 +83,12 @@ namespace OpenSim.Services.UserAccountService
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if (invServiceDll != string.Empty)
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m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });
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string avatarServiceDll = userConfig.GetString("AvatarService", string.Empty);
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if (avatarServiceDll != string.Empty)
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m_AvatarService = LoadPlugin<IAvatarService>(avatarServiceDll, new Object[] { config });
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m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);
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if (MainConsole.Instance != null)
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{
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MainConsole.Instance.Commands.AddCommand("UserService", false,
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@@ -102,9 +114,7 @@ namespace OpenSim.Services.UserAccountService
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"show account <first> <last>",
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"Show account details for the given user", HandleShowAccount);
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}
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}
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}
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#region IUserAccountService
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@@ -512,12 +522,20 @@ namespace OpenSim.Services.UserAccountService
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{
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success = m_InventoryService.CreateUserInventory(account.PrincipalID);
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if (!success)
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{
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
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firstName, lastName);
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}
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else if (m_CreateDefaultAvatarEntries)
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{
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CreateDefaultAppearanceEntries(account.PrincipalID);
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}
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}
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m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
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} else {
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}
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else
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{
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m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
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}
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}
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@@ -526,5 +544,125 @@ namespace OpenSim.Services.UserAccountService
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m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
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}
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}
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private void CreateDefaultAppearanceEntries(UUID principalID)
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{
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
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InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart);
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InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
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eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
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eyes.Name = "Default Eyes";
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eyes.CreatorId = principalID.ToString();
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eyes.AssetType = (int)AssetType.Bodypart;
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eyes.InvType = (int)InventoryType.Wearable;
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eyes.Folder = bodyPartsFolder.ID;
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eyes.BasePermissions = (uint)PermissionMask.All;
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eyes.CurrentPermissions = (uint)PermissionMask.All;
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eyes.EveryOnePermissions = (uint)PermissionMask.All;
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eyes.GroupPermissions = (uint)PermissionMask.All;
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eyes.NextPermissions = (uint)PermissionMask.All;
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eyes.Flags = (uint)WearableType.Eyes;
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m_InventoryService.AddItem(eyes);
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InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
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shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
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shape.Name = "Default Shape";
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shape.CreatorId = principalID.ToString();
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shape.AssetType = (int)AssetType.Bodypart;
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shape.InvType = (int)InventoryType.Wearable;
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shape.Folder = bodyPartsFolder.ID;
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shape.BasePermissions = (uint)PermissionMask.All;
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shape.CurrentPermissions = (uint)PermissionMask.All;
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shape.EveryOnePermissions = (uint)PermissionMask.All;
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shape.GroupPermissions = (uint)PermissionMask.All;
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shape.NextPermissions = (uint)PermissionMask.All;
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shape.Flags = (uint)WearableType.Shape;
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m_InventoryService.AddItem(shape);
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InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
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skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
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skin.Name = "Default Skin";
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skin.CreatorId = principalID.ToString();
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skin.AssetType = (int)AssetType.Bodypart;
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skin.InvType = (int)InventoryType.Wearable;
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skin.Folder = bodyPartsFolder.ID;
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skin.BasePermissions = (uint)PermissionMask.All;
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skin.CurrentPermissions = (uint)PermissionMask.All;
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skin.EveryOnePermissions = (uint)PermissionMask.All;
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skin.GroupPermissions = (uint)PermissionMask.All;
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skin.NextPermissions = (uint)PermissionMask.All;
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skin.Flags = (uint)WearableType.Skin;
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m_InventoryService.AddItem(skin);
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InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
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hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
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hair.Name = "Default Hair";
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hair.CreatorId = principalID.ToString();
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hair.AssetType = (int)AssetType.Bodypart;
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hair.InvType = (int)InventoryType.Wearable;
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hair.Folder = bodyPartsFolder.ID;
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hair.BasePermissions = (uint)PermissionMask.All;
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hair.CurrentPermissions = (uint)PermissionMask.All;
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hair.EveryOnePermissions = (uint)PermissionMask.All;
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hair.GroupPermissions = (uint)PermissionMask.All;
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hair.NextPermissions = (uint)PermissionMask.All;
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hair.Flags = (uint)WearableType.Hair;
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m_InventoryService.AddItem(hair);
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InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing);
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InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
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shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
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shirt.Name = "Default Shirt";
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shirt.CreatorId = principalID.ToString();
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shirt.AssetType = (int)AssetType.Clothing;
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shirt.InvType = (int)InventoryType.Wearable;
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shirt.Folder = clothingFolder.ID;
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shirt.BasePermissions = (uint)PermissionMask.All;
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shirt.CurrentPermissions = (uint)PermissionMask.All;
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shirt.EveryOnePermissions = (uint)PermissionMask.All;
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shirt.GroupPermissions = (uint)PermissionMask.All;
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shirt.NextPermissions = (uint)PermissionMask.All;
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shirt.Flags = (uint)WearableType.Shirt;
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m_InventoryService.AddItem(shirt);
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InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
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pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
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pants.Name = "Default Pants";
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pants.CreatorId = principalID.ToString();
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pants.AssetType = (int)AssetType.Clothing;
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pants.InvType = (int)InventoryType.Wearable;
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pants.Folder = clothingFolder.ID;
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pants.BasePermissions = (uint)PermissionMask.All;
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pants.CurrentPermissions = (uint)PermissionMask.All;
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pants.EveryOnePermissions = (uint)PermissionMask.All;
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pants.GroupPermissions = (uint)PermissionMask.All;
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pants.NextPermissions = (uint)PermissionMask.All;
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pants.Flags = (uint)WearableType.Pants;
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m_InventoryService.AddItem(pants);
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if (m_AvatarService != null)
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{
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);
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AvatarWearable[] wearables = new AvatarWearable[6];
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wearables[AvatarWearable.EYES] = new AvatarWearable(eyes.ID, eyes.AssetID);
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wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
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wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
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wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
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wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
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wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
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AvatarAppearance ap = new AvatarAppearance();
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for (int i = 0; i < 6; i++)
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{
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ap.SetWearable(i, wearables[i]);
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}
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m_AvatarService.SetAppearance(principalID, ap);
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}
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}
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}
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}
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}
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