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https://github.com/opensim/opensim.git
synced 2026-08-12 20:55:43 +08:00
Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
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@@ -131,11 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (left > 0)
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{
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x = m_inventoryDeletes.Dequeue();
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if (!x.objectGroup.CanBeDeleted())
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{
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m_inventoryDeletes.Enqueue(x);
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return true;
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}
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m_log.DebugFormat(
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"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
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@@ -618,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes
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startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
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m_persistAfter *= 10000000;
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
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IConfig packetConfig = m_config.Configs["PacketPool"];
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if (packetConfig != null)
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@@ -351,12 +351,29 @@ namespace OpenSim.Region.Framework.Scenes
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return xmldoc.InnerXml;
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}
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public void SetState(string objXMLData, UUID RegionID)
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public void SetState(string objXMLData, IScene ins)
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{
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m_log.Debug("SetState called with " + objXMLData);
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if (!(ins is Scene))
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return;
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Scene s = (Scene)ins;
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if (objXMLData == String.Empty)
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return;
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IScriptModule scriptModule = null;
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foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>())
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{
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if (sm.ScriptEngineName == s.DefaultScriptEngine)
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scriptModule = sm;
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else if (scriptModule == null)
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scriptModule = sm;
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}
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if (scriptModule == null)
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return;
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XmlDocument doc = new XmlDocument();
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try
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{
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@@ -374,69 +391,23 @@ m_log.Debug("SetState called with " + objXMLData);
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}
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XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
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if (rootL.Count == 1)
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if (rootL.Count != 1)
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return;
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XmlElement rootE = (XmlElement)rootL[0];
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XmlNodeList dataL = rootE.GetElementsByTagName("ScriptStates");
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if (dataL.Count != 1)
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return;
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XmlElement dataE = (XmlElement)dataL[0];
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foreach (XmlNode n in dataE.ChildNodes)
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{
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XmlNode rootNode = rootL[0];
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if (rootNode != null)
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{
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XmlNodeList partL = rootNode.ChildNodes;
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XmlElement stateE = (XmlElement)n;
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UUID itemID = new UUID(stateE.GetAttribute("UUID"));
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foreach (XmlNode part in partL)
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{
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XmlNodeList nodeL = part.ChildNodes;
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switch (part.Name)
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{
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case "Assemblies":
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foreach (XmlNode asm in nodeL)
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{
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string fn = asm.Attributes.GetNamedItem("Filename").Value;
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Byte[] filedata = Convert.FromBase64String(asm.InnerText);
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string path = Path.Combine("ScriptEngines", RegionID.ToString());
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path = Path.Combine(path, fn);
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if (!File.Exists(path))
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{
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FileStream fs = File.Create(path);
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fs.Write(filedata, 0, filedata.Length);
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fs.Close();
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Byte[] textbytes = new System.Text.ASCIIEncoding().GetBytes(asm.InnerText);
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fs = File.Create(path+".text");
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fs.Write(textbytes, 0, textbytes.Length);
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fs.Close();
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}
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}
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break;
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case "ScriptStates":
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foreach (XmlNode st in nodeL)
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{
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string id = st.Attributes.GetNamedItem("UUID").Value;
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UUID uuid = new UUID(id);
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XmlNode state = st.ChildNodes[0];
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XmlDocument sdoc = new XmlDocument();
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XmlNode sxmlnode = sdoc.CreateNode(
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XmlNodeType.XmlDeclaration,
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"", "");
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sdoc.AppendChild(sxmlnode);
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XmlNode newnode = sdoc.ImportNode(state, true);
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sdoc.AppendChild(newnode);
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string spath = Path.Combine("ScriptEngines", RegionID.ToString());
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spath = Path.Combine(spath, uuid.ToString());
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FileStream sfs = File.Create(spath + ".state");
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System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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Byte[] buf = enc.GetBytes(sdoc.InnerXml);
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sfs.Write(buf, 0, buf.Length);
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sfs.Close();
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}
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break;
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}
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}
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}
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scriptModule.SetXMLState(itemID, n.OuterXml);
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}
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}
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}
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@@ -3341,17 +3341,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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#endregion
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public bool CanBeDeleted()
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{
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foreach (SceneObjectPart part in Children.Values)
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{
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if (!part.CanBeDeleted())
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return false;
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}
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return true;
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}
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public double GetUpdatePriority(IClientAPI client)
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{
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switch (Scene.UpdatePrioritizationScheme)
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@@ -3797,10 +3797,5 @@ namespace OpenSim.Region.Framework.Scenes
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Inventory.ApplyNextOwnerPermissions();
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}
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public bool CanBeDeleted()
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{
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return Inventory.CanBeDeleted();
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}
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}
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}
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@@ -886,30 +886,5 @@ namespace OpenSim.Region.Framework.Scenes
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}
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return ret;
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}
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public bool CanBeDeleted()
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{
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if (!ContainsScripts())
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return true;
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines == null) // No engine at all
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return true;
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.InvType == (int)InventoryType.LSL)
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{
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foreach (IScriptModule e in engines)
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{
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if (!e.CanBeDeleted(item.ItemID))
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return false;
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}
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}
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}
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return true;
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}
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}
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}
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