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extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
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@@ -1107,7 +1107,7 @@ namespace OpenSim.Framework
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/// <param name="agentID">The id of the agent associated with the appearance</param>
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/// <param name="visualParams"></param>
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/// <param name="textureEntry"></param>
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void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
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void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry, float hoverheight);
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void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures);
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