extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;

This commit is contained in:
UbitUmarov
2019-09-11 13:51:43 +01:00
parent 6aa369d858
commit 9d6c996570
22 changed files with 441 additions and 412 deletions

View File

@@ -1107,7 +1107,7 @@ namespace OpenSim.Framework
/// <param name="agentID">The id of the agent associated with the appearance</param>
/// <param name="visualParams"></param>
/// <param name="textureEntry"></param>
void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry, float hoverheight);
void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures);