extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;

This commit is contained in:
UbitUmarov
2019-09-11 13:51:43 +01:00
parent 6aa369d858
commit 9d6c996570
22 changed files with 441 additions and 412 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems);
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems);
void SetPreferencesHoverZ(UUID agentId, float val);
/// <summary>
/// Send the appearance of an avatar to others in the scene.
/// </summary>