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extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
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@@ -116,6 +116,8 @@ namespace OpenSim.Services.Connectors.Simulation
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try
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{
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OSDMap args = aCircuit.PackAgentCircuitData(ctx);
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if(ctx == null)
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ctx = new EntityTransferContext();
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args["context"] = ctx.Pack();
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PackData(args, source, aCircuit, destination, flags);
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