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Misc cleanup.
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@@ -347,18 +347,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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#endif
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}
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// zero out a heightmap array float array (single dimention [flattened]))
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// zero out a heightmap array float array (single dimension [flattened]))
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if ((int)Constants.RegionSize == 256)
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_heightmap = new float[514*514];
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else
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_heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))];
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_watermap = new float[258 * 258];
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// Zero out the prim spaces array (we split our space into smaller spaces so
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// we can hit test less.
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}
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@@ -2197,7 +2192,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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/// <summary>
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/// Called when a static prim moves. Allocates a space for the prim based on it's position
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/// Called when a static prim moves. Allocates a space for the prim based on its position
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/// </summary>
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/// <param name="geom">the pointer to the geom that moved</param>
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/// <param name="pos">the position that the geom moved to</param>
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@@ -3013,7 +3008,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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float[] returnarr = new float[262144];
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float[,] resultarr = new float[m_regionWidth, m_regionHeight];
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// Filling out the array into it's multi-dimentional components
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// Filling out the array into its multi-dimensional components
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for (int y = 0; y < m_regionHeight; y++)
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{
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for (int x = 0; x < m_regionWidth; x++)
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@@ -3126,7 +3121,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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float[] returnarr = new float[262144];
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float[,] resultarr = new float[m_regionWidth,m_regionHeight];
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// Filling out the array into it's multi-dimentional components
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// Filling out the array into its multi-dimensional components
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for (int y = 0; y < m_regionHeight; y++)
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{
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for (int x = 0; x < m_regionWidth; x++)
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