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synced 2026-08-11 20:05:33 +08:00
Misc cleanup.
This commit is contained in:
@@ -4,7 +4,7 @@
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save_crashes = false
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; Directory to save crashes to if above is enabled
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; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
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; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
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crash_dir = "crashes"
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; Place to create a PID file
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@@ -14,16 +14,16 @@
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; Set HttpProxy to the URL for your proxy server if you would like
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; to proxy llHTTPRequests through a firewall
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; HttpProxy = "http://proxy.com"
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; Set HttpProxyExceptions to a list of regular expressions for
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; Set HttpProxyExceptions to a list of regular expressions for
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; URLs that you don't want going through the proxy such as servers
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; inside your firewall, separate patterns with a ';'
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; HttpProxyExceptions = ".mydomain.com;localhost"
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; Set this to true if you are connecting your OpenSimulator regions to a grid
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; Set this to false if you are running OpenSimulator in standalone mode
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; Set this to true if you are connecting your regions to a grid
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; Set this to false if you are running in standalone mode
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gridmode = false
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; Set this to true if you want this OpenSimulator to run the Hypergrid functionality
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; Set this to true if you want Hypergrid functionality
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hypergrid = false
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startup_console_commands_file = "startup_commands.txt"
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@@ -39,7 +39,7 @@
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; Enables EventQueueGet Service.
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EventQueue = true
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; Set this to the DLL containig the client stack to use.
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; Set this to the DLL containing the client stack to use.
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clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
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; ##
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@@ -60,7 +60,7 @@
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; except that everything is also enclosed in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; Draw objects on maptile. This step might take a long time if you've got a huge amount of
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; Draw objects on maptile. This step might take a long time if you've got a large number of
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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@@ -109,11 +109,11 @@
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; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
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; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
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; locally. This will mean you won't be able to take items using your assets to other people's regions.
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; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
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; prevent frequently changing objects from heavily loading the region data store.
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; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
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;
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;
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; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
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MinimumTimeBeforePersistenceConsidered = 60
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; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
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@@ -129,11 +129,11 @@
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; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
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physical_prim = true
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; Select a mesher here. ZeroMesher is save and fast.
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; Select a mesher here. ZeroMesher is safe and fast.
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; ZeroMesher also means that the physics engine models the physics of prims
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; sticking to the basic shapes the engine does support. Usually this is only a box.
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; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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; Note that only ODE physics currently deals with meshed prims in a satisfactory way
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;
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meshing = ZeroMesher
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;meshing = Meshmerizer
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@@ -165,20 +165,20 @@
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; Control user types that are allowed to create new scripts
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; Only enforced if serviceside_object_permissions is true
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;
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; Current possible values are
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;
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; Current possible values are
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; all - anyone can create scripts (subject to normal permissions)
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; gods - only administrators can create scripts (as long as allow_grid_gods is true)
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; Default value is all
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; Default value is all
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; allowed_script_creators = all
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; Control user types that are allowed to edit (save) scripts
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; Only enforced if serviceside_object_permissions is true
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;
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; Current possible values are
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;
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; Current possible values are
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; all - anyone can edit scripts (subject to normal permissions)
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; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
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; Default value is all
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; Default value is all
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; allowed_script_editors = all
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; ##
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@@ -220,9 +220,9 @@
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; FLYSLOW, and the "always run" state will be the regular fly.
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enableflyslow = false
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; PreJump is an additional animation state, but it probably
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; won't look right until the physics engine supports it
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; won't look right until the physics engine supports it
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; (i.e delays takeoff for a moment)
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; This is commented so it will come on automatically once it's
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@@ -290,7 +290,7 @@
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; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
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; Default is ./inventory/Libraries.xml
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LibrariesXMLFile="./inventory/Libraries.xml"
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[Network]
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http_listener_port = 9000
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default_location_x = 1000
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@@ -337,10 +337,10 @@
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[ClientStack.LindenUDP]
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; This is the multiplier applied to all client throttles for outgoing UDP network data
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; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
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; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
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; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
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; will actually push down data at a maximum rate of 750 kilobits per second).
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;
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;
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; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
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; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
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; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
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@@ -350,11 +350,11 @@
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; Currently this setting is 2 by default because we currently send much more texture data than is strictly
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; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
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; of textures at different levels of quality is improved.
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;
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;
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; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
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; unexpected difficulties
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client_throttle_multiplier = 2;
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; the client socket receive buffer size determines how many
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; incoming requests we can process; the default on .NET is 8192
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; which is about 2 4k-sized UDP datagrams. On mono this is
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@@ -429,9 +429,8 @@
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; surface layer around geometries other geometries can sink into before generating a contact
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world_contact_surface_layer = 0.001
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; Filtering Collisions helps keep things stable physics wise, but sometimes
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; it can be over zealous. If you notice bouncing, chances are it's being just
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; that
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; Filtering collisions helps keep things stable physics wise, but sometimes
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; it can be overzealous. If you notice bouncing, chances are it's that.
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filter_collisions = false
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; Non Moving Terrain Contact (avatar isn't moving)
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@@ -551,15 +550,15 @@
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; ## Joint support
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; ##
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; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
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; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
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; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
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; default is false
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;use_NINJA_physics_joints = true
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; ##
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; ## additional meshing options
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; ##
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; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
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; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
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; true. Note that this will increase memory usage and region startup time. Default is false.
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@@ -602,10 +601,10 @@
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;region_limit = 0
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; enable only those methods you deem to be appropriate using a | delimited whitelist
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; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
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; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
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; if this parameter is not specified but enabled = true, all methods will be available
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enabled_methods = all
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[RestPlugins]
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; Change this to true to enable REST Plugins. This must be true if you wish to use
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@@ -739,7 +738,7 @@
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; Density of cloud cover 0.0 to 1.0 Defult 0.5
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density = 0.5
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; update interval for the cloud cover data returned by llCloud().
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; update interval for the cloud cover data returned by llCloud().
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; default is 1000
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cloud_update_rate = 1000
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@@ -914,7 +913,7 @@
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; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
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snapshot_cache_directory = "DataSnapshot"
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; This semicolon-separated string serves to notify specific data services about the existence
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; This semicolon-separated string serves to notify specific data services about the existence
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; of this sim. Uncomment if you want to index your data with this and/or other search providers.
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;data_services="http://metaverseink.com/cgi-bin/register.py"
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@@ -997,7 +996,7 @@
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DefaultCompileLanguage = lsl
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; List of allowed languages (lsl,vb,js,cs)
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; AllowedCompilers=lsl,cs,js,vb.
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; AllowedCompilers=lsl,cs,js,vb.
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; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
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AllowedCompilers=lsl
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@@ -1050,13 +1049,13 @@
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; Comma separated list of UUIDS allows the function for that list of UUIDS
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; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
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; Allow for llCreateLink and llBreakLink to work without asking for permission
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; Allow for llCreateLink and llBreakLink to work without asking for permission
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; only enable this in a trusted environment otherwise you may be subject to hijacking
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; AutomaticLinkPermission = false
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; Disable underground movement of prims (default true); set to
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; false to allow script controlled underground positioning of
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; prims
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; prims
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; DisableUndergroundMovement = true
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@@ -1164,7 +1163,7 @@
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[MRM]
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; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
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; default is false
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Enabled = false
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Enabled = false
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[Hypergrid]
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@@ -1176,7 +1175,7 @@
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; The VivoxVoice module will allow you to provide voice on your
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; region(s). It uses the same voice technology as the LL grid and
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; works with recent LL clients (we have tested 1.22.9.110075, so
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; anything later ought to be fine as well).
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; anything later ought to be fine as well).
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;
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; For this to work you need to obtain an admin account from Vivox
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; that allows you to create voice accounts and region channels.
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@@ -1234,14 +1233,14 @@
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; In order for this to work you need a functioning freeswitch pbx set
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; up. Configuration for that will be posted in the wiki soon.
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enabled = false
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;FreeSwitch server is going to contact us and ask us all
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;sorts of things.
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freeswitch_server_user = freeswitch
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freeswitch_server_pass = password
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freeswitch_api_prefix = /api
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; this is the IP of your sim
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;FreeSwitch server is going to contact us and ask us all
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;sorts of things.
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freeswitch_server_user = freeswitch
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freeswitch_server_pass = password
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freeswitch_api_prefix = /api
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; this is the IP of your sim
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freeswitch_service_server = ip.address.of.your.sim
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;freeswitch_service_port = 80
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;freeswitch_service_port = 80
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; this should be the same port the region listens on
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freeswitch_service_port = 9000
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freeswitch_realm = ip.address.of.freeswitch.server
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@@ -1251,15 +1250,15 @@
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freeswitch_echo_server = ip.address.of.freeswitch.server
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freeswitch_echo_port = 50505
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freeswitch_well_known_ip = ip.address.of.freeswitch.server
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;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
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;This is used by client for account verification. By default, it's the same as the freeswitch service server.
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;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
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freeswitch_default_timeout = 5000
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freeswitch_subscribe_retry = 120
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; freeswitch_password_reset_url =
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; freeswitch_password_reset_url =
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[Groups]
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@@ -1268,19 +1267,19 @@
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; This is the current groups stub in Region.CoreModules.Avatar.Groups
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Module = Default
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; The PHP code for the server is available from the Flotsam project for you to deploy
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; The PHP code for the server is available from the Flotsam project for you to deploy
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; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
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;
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;Module = GroupsModule
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; Enable Group Notices
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;NoticesEnabled = true
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;NoticesEnabled = true
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; This makes the Groups modules very chatty on the console.
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;DebugEnabled = true
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; Specify which messaging module to use for groups messaging and if it's enabled
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;MessagingModule = GroupsMessagingModule
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; Specify which messaging module to use for groups messaging and if it's enabled
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;MessagingModule = GroupsMessagingModule
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;MessagingEnabled = true
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; Service connector to Groups Service [Select One]
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@@ -1290,9 +1289,9 @@
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;XmlRpcServiceReadKey = 1234
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;XmlRpcServiceWriteKey = 1234
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; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
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; this is a work around fora problem discovered on some Windows based region servers.
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; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
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; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
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; this is a work around fora problem discovered on some Windows based region servers.
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; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
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; System.Net.WebException: The request was aborted: The request was canceled.
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;
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; XmlRpcDisableKeepAlive = false
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@@ -1321,7 +1320,7 @@
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;FullUpdateRate=14
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;PacketMTU = 1400
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; TextureUpdateRate (mS) determines how many times per second
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; texture send processing will occur. The default is 100mS.
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;
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@@ -1371,7 +1370,6 @@
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; to customize your data
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; The below pulls in optional module config files
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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Reference in New Issue
Block a user