change api,yengine compile and serial version numbers (this will force scripts recompile and return to start state)

This commit is contained in:
UbitUmarov
2025-08-21 22:27:47 +01:00
parent 430c5ee9ce
commit 9dbaa4d3ac
3 changed files with 3 additions and 3 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public partial class ScriptBaseClass
{
// SCRIPTS CONSTANTS
public static readonly LSLInteger OS_APIVERSION = 23;
public static readonly LSLInteger OS_APIVERSION = 24;
public static readonly LSLInteger TRUE = 1;
public static readonly LSLInteger FALSE = 0;

View File

@@ -65,7 +65,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
public static readonly string OBJECT_CODE_MAGIC = "YObjectCode";
// reserve positive version values for original xmr
public static int COMPILED_VERSION_VALUE = -10; // decremented when compiler or object file changes
public static int COMPILED_VERSION_VALUE = -11; // decremented when compiler or object file changes
public static readonly int CALL_FRAME_MEMUSE = 64;
public static readonly int STRING_LEN_TO_MEMUSE = 2;

View File

@@ -164,7 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
/*
* Makes sure migration data version is same on both ends.
*/
public static byte migrationVersion = 11;
public static byte migrationVersion = 12;
// Incremented each time script gets reset.
public int m_ResetCount = 0;