Add "show sensors" command to show script sensor information for debug purposes.

This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-10 00:32:22 +00:00
parent 99a5ea9f90
commit 9ddddde42e
3 changed files with 153 additions and 32 deletions

View File

@@ -42,6 +42,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Used by one-off and repeated sensors
/// </summary>
public class SensorInfo
{
public uint localID;
public UUID itemID;
public double interval;
public DateTime next;
public string name;
public UUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
public SensorInfo Clone()
{
SensorInfo s = new SensorInfo();
s.localID = localID;
s.itemID = itemID;
s.interval = interval;
s.next = next;
s.name = name;
s.keyID = keyID;
s.type = type;
s.range = range;
s.arc = arc;
s.host = host;
return s;
}
}
public AsyncCommandManager m_CmdManager;
/// <summary>
@@ -78,24 +113,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
private double maximumRange = 96.0;
private int maximumToReturn = 16;
//
// SenseRepeater and Sensors
//
private class SenseRepeatClass
{
public uint localID;
public UUID itemID;
public double interval;
public DateTime next;
public string name;
public UUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
}
//
// Sensed entity
//
@@ -128,7 +145,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
///
/// Always lock SenseRepeatListLock when updating this list.
/// </remarks>
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
private List<SensorInfo> SenseRepeaters = new List<SensorInfo>();
private object SenseRepeatListLock = new object();
public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID,
@@ -142,7 +159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return;
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
@@ -161,11 +178,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
AddSenseRepeater(ts);
}
private void AddSenseRepeater(SenseRepeatClass senseRepeater)
private void AddSenseRepeater(SensorInfo senseRepeater)
{
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>(SenseRepeaters);
List<SensorInfo> newSenseRepeaters = new List<SensorInfo>(SenseRepeaters);
newSenseRepeaters.Add(senseRepeater);
SenseRepeaters = newSenseRepeaters;
}
@@ -176,8 +193,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Remove from timer
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>();
foreach (SenseRepeatClass ts in SenseRepeaters)
List<SensorInfo> newSenseRepeaters = new List<SensorInfo>();
foreach (SensorInfo ts in SenseRepeaters)
{
if (ts.localID != m_localID || ts.itemID != m_itemID)
{
@@ -192,7 +209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public void CheckSenseRepeaterEvents()
{
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
foreach (SensorInfo ts in SenseRepeaters)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
@@ -209,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
double range, double arc, SceneObjectPart host)
{
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = 0;
@@ -225,7 +242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
SensorSweep(ts);
}
private void SensorSweep(SenseRepeatClass ts)
private void SensorSweep(SensorInfo ts)
{
if (ts.host == null)
{
@@ -301,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
}
private List<SensedEntity> doObjectSensor(SenseRepeatClass ts)
private List<SensedEntity> doObjectSensor(SensorInfo ts)
{
List<EntityBase> Entities;
List<SensedEntity> sensedEntities = new List<SensedEntity>();
@@ -450,7 +467,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return sensedEntities;
}
private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
private List<SensedEntity> doAgentSensor(SensorInfo ts)
{
List<SensedEntity> sensedEntities = new List<SensedEntity>();
@@ -626,7 +643,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
List<Object> data = new List<Object>();
foreach (SenseRepeatClass ts in SenseRepeaters)
foreach (SensorInfo ts in SenseRepeaters)
{
if (ts.itemID == itemID)
{
@@ -656,7 +673,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
while (idx < data.Length)
{
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = localID;
ts.itemID = itemID;
@@ -677,5 +694,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
idx += 6;
}
}
public List<SensorInfo> GetSensorInfo()
{
List<SensorInfo> retList = new List<SensorInfo>();
lock (SenseRepeatListLock)
{
foreach (SensorInfo si in SenseRepeaters)
retList.Add(si.Clone());
}
return retList;
}
}
}
}