Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

This commit is contained in:
Justin Clark-Casey (justincc)
2013-02-07 23:09:47 +00:00
34 changed files with 6152 additions and 4573 deletions

View File

@@ -1678,5 +1678,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
{
}
}
}

View File

@@ -0,0 +1,174 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework.Servers;
using Mono.Addins;
using log4net;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebSocketEchoModule")]
public class WebSocketEchoModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool enabled;
public string Name { get { return "WebSocketEchoModule"; } }
public Type ReplaceableInterface { get { return null; } }
private HashSet<WebSocketHttpServerHandler> _activeHandlers = new HashSet<WebSocketHttpServerHandler>();
public void Initialise(IConfigSource pConfig)
{
enabled =(pConfig.Configs["WebSocketEcho"] != null);
if (enabled)
m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE");
}
/// <summary>
/// This method sets up the callback to WebSocketHandlerCallback below when a HTTPRequest comes in for /echo
/// </summary>
public void PostInitialise()
{
if (enabled)
MainServer.Instance.AddWebSocketHandler("/echo", WebSocketHandlerCallback);
}
// This gets called by BaseHttpServer and gives us an opportunity to set things on the WebSocket handler before we turn it on
public void WebSocketHandlerCallback(string path, WebSocketHttpServerHandler handler)
{
SubscribeToEvents(handler);
handler.SetChunksize(8192);
handler.NoDelay_TCP_Nagle = true;
handler.HandshakeAndUpgrade();
}
//These are our normal events
public void SubscribeToEvents(WebSocketHttpServerHandler handler)
{
handler.OnClose += HandlerOnOnClose;
handler.OnText += HandlerOnOnText;
handler.OnUpgradeCompleted += HandlerOnOnUpgradeCompleted;
handler.OnData += HandlerOnOnData;
handler.OnPong += HandlerOnOnPong;
}
public void UnSubscribeToEvents(WebSocketHttpServerHandler handler)
{
handler.OnClose -= HandlerOnOnClose;
handler.OnText -= HandlerOnOnText;
handler.OnUpgradeCompleted -= HandlerOnOnUpgradeCompleted;
handler.OnData -= HandlerOnOnData;
handler.OnPong -= HandlerOnOnPong;
}
private void HandlerOnOnPong(object sender, PongEventArgs pongdata)
{
m_log.Info("[WebSocketEchoModule]: Got a pong.. ping time: " + pongdata.PingResponseMS);
}
private void HandlerOnOnData(object sender, WebsocketDataEventArgs data)
{
WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
obj.SendData(data.Data);
m_log.Info("[WebSocketEchoModule]: We received a bunch of ugly non-printable bytes");
obj.SendPingCheck();
}
private void HandlerOnOnUpgradeCompleted(object sender, UpgradeCompletedEventArgs completeddata)
{
WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
_activeHandlers.Add(obj);
}
private void HandlerOnOnText(object sender, WebsocketTextEventArgs text)
{
WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
obj.SendMessage(text.Data);
m_log.Info("[WebSocketEchoModule]: We received this: " + text.Data);
}
// Remove the references to our handler
private void HandlerOnOnClose(object sender, CloseEventArgs closedata)
{
WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
UnSubscribeToEvents(obj);
lock (_activeHandlers)
_activeHandlers.Remove(obj);
obj.Dispose();
}
// Shutting down.. so shut down all sockets.
// Note.. this should be done outside of an ienumerable if you're also hook to the close event.
public void Close()
{
if (!enabled)
return;
// We convert this to a for loop so we're not in in an IEnumerable when the close
//call triggers an event which then removes item from _activeHandlers that we're enumerating
WebSocketHttpServerHandler[] items = new WebSocketHttpServerHandler[_activeHandlers.Count];
_activeHandlers.CopyTo(items);
for (int i = 0; i < items.Length; i++)
{
items[i].Close(string.Empty);
items[i].Dispose();
}
_activeHandlers.Clear();
MainServer.Instance.RemoveWebSocketHandler("/echo");
}
public void AddRegion(Scene scene)
{
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
}
}

View File

@@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
{
foreach (PhysParameterEntry ppe in physScene.GetParameterList())
{
float val = 0.0f;
string val = string.Empty;
if (physScene.GetPhysicsParameter(ppe.name, out val))
{
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val);
@@ -159,7 +159,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
}
else
{
float val = 0.0f;
string val = string.Empty;
if (physScene.GetPhysicsParameter(parm, out val))
{
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val);
@@ -185,21 +185,12 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
return;
}
string parm = "xxx";
float val = 0f;
string valparm = String.Empty;
uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value
try
{
parm = cmdparms[2];
string valparm = cmdparms[3].ToLower();
if (valparm == "true")
val = PhysParameterEntry.NUMERIC_TRUE;
else
{
if (valparm == "false")
val = PhysParameterEntry.NUMERIC_FALSE;
else
val = float.Parse(valparm, Culture.NumberFormatInfo);
}
valparm = cmdparms[3].ToLower();
if (cmdparms.Length > 4)
{
if (cmdparms[4].ToLower() == "all")
@@ -224,7 +215,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
if (physScene != null)
{
if (!physScene.SetPhysicsParameter(parm, val, localID))
if (!physScene.SetPhysicsParameter(parm, valparm, localID))
{
WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName);
}

View File

@@ -54,6 +54,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
private MockScriptEngine m_engine;
private ScriptModuleCommsModule m_smcm;
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[SetUp]
public override void SetUp()
{
@@ -85,7 +101,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
private object InvokeOp(string name, params object[] args)
{
return m_smcm.InvokeOperation(UUID.Zero, UUID.Zero, name, args);
return InvokeOpOnHost(name, UUID.Zero, args);
}
private object InvokeOpOnHost(string name, UUID hostId, params object[] args)
{
return m_smcm.InvokeOperation(hostId, UUID.Zero, name, args);
}
[Test]
@@ -193,6 +214,44 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
Assert.That(value, Is.EqualTo("Times"));
}
/// <summary>
/// Test for reading and writing json to a notecard
/// </summary>
/// <remarks>
/// TODO: Really needs to test correct receipt of the link_message event. Could do this by directly fetching
/// it via the MockScriptEngine or perhaps by a dummy script instance.
/// </remarks>
[Test]
public void TestJsonWriteReadNotecard()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
string notecardName = "nc1";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
m_scene.AddSceneObject(so);
UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }");
// Write notecard
UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName);
Assert.That(writeNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
TaskInventoryItem nc1Item = so.RootPart.Inventory.GetInventoryItem(notecardName);
Assert.That(nc1Item, Is.Not.Null);
// TODO: Should probably independently check the contents.
// Read notecard
UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }");
UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "/", notecardName);
Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
string value = (string)InvokeOp("JsonGetValue", storeId, "Hello");
Assert.That(value, Is.EqualTo("World"));
}
public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; }
}
}

View File

@@ -1234,5 +1234,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
{
}
}
}