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Mantis #2571
Thank you, idb, for a patch that fixes the jump function in LSL.
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@@ -194,5 +194,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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SetVars(m_InitialValues);
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}
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public void NoOp()
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{
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// Does what is says on the packet. Nowt, nada, nothing.
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// Required for insertion after a jump label to do what it says on the packet!
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// With a bit of luck the compiler may even optimize it out.
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}
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}
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}
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