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Mantis #2133
Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
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@@ -88,7 +88,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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public void ForEachDefaultXmlAsset(Action<AssetBase> action)
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{
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string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.Xml");
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string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml");
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ForEachDefaultXmlAsset(assetSetFilename, action);
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}
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@@ -118,7 +118,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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}
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else
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{
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m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.Xml does not exist! No assets loaded.");
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m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
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}
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assets.ForEach(action);
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