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BulletSim: remove chatty debug message.
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@@ -163,8 +163,8 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys
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float Yrise = (mapHeight2 - mapHeight1) * diffY;
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ret = mapHeight1 + ((Xrise + Yrise) / 2f);
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m_physicsScene.DetailLog("{0},BSTerrainHeightMap,GetTerrainHeightAtXYZ,pos={1},{2}/{3}/{4}/{5},ret={6}",
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BSScene.DetailLogZero, pos, mapHeight1, mapHeight2, mapHeight3, mapHeight4, ret);
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// m_physicsScene.DetailLog("{0},BSTerrainHeightMap,GetTerrainHeightAtXYZ,pos={1},{2}/{3}/{4}/{5},ret={6}",
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// BSScene.DetailLogZero, pos, mapHeight1, mapHeight2, mapHeight3, mapHeight4, ret);
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}
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catch
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{
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