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* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
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@@ -409,7 +409,7 @@ namespace OpenSim.Framework
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation,LLVector3 velocity);
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LLQuaternion rotation,LLVector3 velocity, LLVector3 rotationalvelocity);
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void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
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void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
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