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* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
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@@ -69,6 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected LLVector3 m_velocity;
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protected LLVector3 m_rotationalvelocity;
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/// <summary>
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///
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@@ -106,7 +107,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_velocity = new LLVector3();
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Rotation = new Quaternion();
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m_name = "(basic entity)";
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m_rotationalvelocity = new LLVector3(0, 0, 0);
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m_children = new List<EntityBase>();
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}
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