* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets are most definitely handled.

* My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
This commit is contained in:
Teravus Ovares
2008-01-05 22:06:24 +00:00
parent 1ccf80f8d2
commit 9ea4c03b8f
2 changed files with 7 additions and 4 deletions

View File

@@ -3476,11 +3476,11 @@ namespace OpenSim.Region.ClientStack
// Send the client the ping response back
// Pass the same PingID in the matching packet
// Handled In the packet processing
MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
//MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
break;
case PacketType.CompletePingCheck:
// TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
//MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
break;
case PacketType.ObjectScale:
// TODO: handle this packet
@@ -3530,7 +3530,7 @@ namespace OpenSim.Region.ClientStack
break;
case PacketType.UseCircuitCode:
// TODO: handle this packet
MainLog.Instance.Warn("CLIENT", "unhandled UseCircuitCode packet");
//MainLog.Instance.Warn("CLIENT", "unhandled UseCircuitCode packet");
break;
case PacketType.EconomyDataRequest:
// TODO: handle this packet