*Moved VersionInfo.cs to its correct place in OpenSim.csproj

*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
This commit is contained in:
mingchen
2007-06-27 19:04:23 +00:00
parent 1a6f58f337
commit 9eaecabdd0
20 changed files with 184 additions and 226 deletions

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@@ -164,10 +164,13 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="OpenSimMain.cs">
<Compile Include="Application.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Application.cs">
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

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@@ -40,7 +40,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Terrain;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;

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@@ -27,7 +27,7 @@
*/
using System;
namespace OpenSim.Region.ClientStack
namespace OpenSim
{
/// <summary>
/// </summary>

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@@ -4,11 +4,11 @@ using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Xml;
using OpenSim.Servers;
using OpenSim.Framework.Servers;
using OpenSim.Framework;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Types;
using OpenSim.Caches;
using OpenSim.Region.Caches;
using libsecondlife;
namespace OpenSim.Region

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@@ -135,9 +135,6 @@
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
@@ -147,16 +144,16 @@
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionApplicationBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">

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@@ -37,7 +37,7 @@ using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Terrain;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;

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@@ -37,7 +37,7 @@ using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Terrain;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Assets;

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@@ -149,9 +149,6 @@
<Compile Include="Scenes\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.Scripting.cs">
<SubType>Code</SubType>
</Compile>
@@ -176,10 +173,13 @@
<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\IScenePresenceBody.cs">
<Compile Include="Scenes\Scene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\IScriptHandler.cs">

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@@ -40,7 +40,7 @@ using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Terrain;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Communications;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment;

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@@ -38,7 +38,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Terrain;
using OpenSim.Region.Terrain;
using OpenSim.Region.Caches;
namespace OpenSim.Region.Environment.Scenes

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@@ -90,10 +90,10 @@
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="TerrainEngine.cs">
<Compile Include="TerrainFilter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="TerrainFilter.cs">
<Compile Include="TerrainEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

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@@ -32,11 +32,11 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")]
[assembly: AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")]
[assembly: AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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@@ -32,7 +32,7 @@ using System.Drawing;
using libTerrain;
using OpenJPEGNet;
namespace OpenSim.Terrain
namespace OpenSim.Region.Terrain
{
public class TerrainCommand
{

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@@ -9,7 +9,7 @@ using Microsoft.JScript;
using libTerrain;
namespace OpenSim.Terrain
namespace OpenSim.Region.Terrain
{
public interface ITerrainFilter
{
@@ -48,7 +48,7 @@ namespace OpenSim.Terrain
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);