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*Moved VersionInfo.cs to its correct place in OpenSim.csproj
*Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
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@@ -90,10 +90,10 @@
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<ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="TerrainEngine.cs">
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<Compile Include="TerrainFilter.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="TerrainFilter.cs">
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<Compile Include="TerrainEngine.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@@ -32,11 +32,11 @@ using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")]
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[assembly: AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")]
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[assembly: AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@@ -32,7 +32,7 @@ using System.Drawing;
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using libTerrain;
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using OpenJPEGNet;
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namespace OpenSim.Terrain
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namespace OpenSim.Region.Terrain
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{
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public class TerrainCommand
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{
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@@ -9,7 +9,7 @@ using Microsoft.JScript;
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using libTerrain;
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namespace OpenSim.Terrain
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namespace OpenSim.Region.Terrain
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{
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public interface ITerrainFilter
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{
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@@ -48,7 +48,7 @@ namespace OpenSim.Terrain
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compilerParams.GenerateInMemory = true;
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compilerParams.IncludeDebugInformation = false;
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compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll");
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compilerParams.ReferencedAssemblies.Add("System.dll");
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compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
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