*Moved VersionInfo.cs to its correct place in OpenSim.csproj

*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
This commit is contained in:
mingchen
2007-06-27 19:04:23 +00:00
parent 1a6f58f337
commit 9eaecabdd0
20 changed files with 184 additions and 226 deletions

View File

@@ -90,10 +90,10 @@
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="TerrainEngine.cs">
<Compile Include="TerrainFilter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="TerrainFilter.cs">
<Compile Include="TerrainEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@@ -32,11 +32,11 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")]
[assembly: AssemblyTitle("OpenSim.Region.Terrain.BasicTerrain")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")]
[assembly: AssemblyProduct("OpenSim.Region.Terrain.BasicTerrain")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

View File

@@ -32,7 +32,7 @@ using System.Drawing;
using libTerrain;
using OpenJPEGNet;
namespace OpenSim.Terrain
namespace OpenSim.Region.Terrain
{
public class TerrainCommand
{

View File

@@ -9,7 +9,7 @@ using Microsoft.JScript;
using libTerrain;
namespace OpenSim.Terrain
namespace OpenSim.Region.Terrain
{
public interface ITerrainFilter
{
@@ -48,7 +48,7 @@ namespace OpenSim.Terrain
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);