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Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
Actually doing the tear down appear to have no ill effects with region crossing and teleport.
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@@ -204,7 +204,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private void ClientClosed(UUID AgentID, Scene scene)
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{
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//m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
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int count = 0;
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while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5)
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@@ -216,11 +216,13 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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queues.Remove(AgentID);
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}
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List<UUID> removeitems = new List<UUID>();
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lock (m_AvatarQueueUUIDMapping)
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{
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foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
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{
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// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
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if (ky == AgentID)
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{
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removeitems.Add(ky);
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@@ -229,11 +231,13 @@ namespace OpenSim.Region.ClientStack.Linden
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foreach (UUID ky in removeitems)
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{
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UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
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m_AvatarQueueUUIDMapping.Remove(ky);
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MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + ky.ToString() + "/");
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}
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MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + eventQueueGetUuid.ToString() + "/");
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}
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}
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UUID searchval = UUID.Zero;
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removeitems.Clear();
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@@ -252,7 +256,6 @@ namespace OpenSim.Region.ClientStack.Linden
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foreach (UUID ky in removeitems)
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m_QueueUUIDAvatarMapping.Remove(ky);
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}
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}
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