Merge branch 'master' into vehicles

This commit is contained in:
Melanie
2009-10-02 19:53:42 +01:00
41 changed files with 852 additions and 2817 deletions

View File

@@ -30,12 +30,11 @@ using OpenMetaverse.Imaging;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
public interface IJ2KDecoder
{
void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
void syncdecode(UUID AssetId, byte[] j2kdata);
void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
void Decode(UUID assetID, byte[] j2kData);
}
}

View File

@@ -540,127 +540,5 @@ namespace OpenSim.Region.Framework.Scenes
{
m_localScenes.ForEach(action);
}
public void CacheJ2kDecode(int threads)
{
if (threads < 1) threads = 1;
IJ2KDecoder m_decoder = m_localScenes[0].RequestModuleInterface<IJ2KDecoder>();
List<UUID> assetRequestList = new List<UUID>();
#region AssetGathering!
foreach (Scene scene in m_localScenes)
{
List<EntityBase> entitles = scene.GetEntities();
foreach (EntityBase entity in entitles)
{
if (entity is SceneObjectGroup)
{
SceneObjectGroup sog = (SceneObjectGroup) entity;
foreach (SceneObjectPart part in sog.Children.Values)
{
if (part.Shape != null)
{
if (part.Shape.TextureEntry.Length > 0)
{
OpenMetaverse.Primitive.TextureEntry te =
new Primitive.TextureEntry(part.Shape.TextureEntry, 0,
part.Shape.TextureEntry.Length);
if (te.DefaultTexture != null) // this has been null for some reason...
{
if (te.DefaultTexture.TextureID != UUID.Zero)
assetRequestList.Add(te.DefaultTexture.TextureID);
}
for (int i=0; i<te.FaceTextures.Length; i++)
{
if (te.FaceTextures[i] != null)
{
if (te.FaceTextures[i].TextureID != UUID.Zero)
{
assetRequestList.Add(te.FaceTextures[i].TextureID);
}
}
}
}
if (part.Shape.SculptTexture != UUID.Zero)
{
assetRequestList.Add(part.Shape.SculptTexture);
}
}
}
}
}
}
#endregion
int entries_per_thread = (assetRequestList.Count / threads) + 1;
UUID[] arrAssetRequestList = assetRequestList.ToArray();
List<UUID[]> arrvalus = new List<UUID[]>();
//split into separate arrays
for (int j = 0; j < threads; j++)
{
List<UUID> val = new List<UUID>();
for (int k = j * entries_per_thread; k < ((j + 1) * entries_per_thread); k++)
{
if (k < arrAssetRequestList.Length)
{
val.Add(arrAssetRequestList[k]);
}
}
arrvalus.Add(val.ToArray());
}
for (int l = 0; l < arrvalus.Count; l++)
{
DecodeThreadContents threadworkItem = new DecodeThreadContents();
threadworkItem.sn = m_localScenes[0];
threadworkItem.j2kdecode = m_decoder;
threadworkItem.arrassets = arrvalus[l];
System.Threading.Thread decodethread =
new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(threadworkItem.run));
threadworkItem.SetThread(decodethread);
decodethread.Priority = System.Threading.ThreadPriority.Lowest;
decodethread.Name = "J2kCacheDecodeThread_" + l + 1;
ThreadTracker.Add(decodethread);
decodethread.Start();
}
}
}
public class DecodeThreadContents
{
public Scene sn;
public UUID[] arrassets;
public IJ2KDecoder j2kdecode;
private System.Threading.Thread thisthread;
public void run(object o)
{
for (int i=0;i<arrassets.Length;i++)
{
AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
if (ab != null && ab.Data != null)
{
j2kdecode.syncdecode(arrassets[i], ab.Data);
}
}
ThreadTracker.Remove(thisthread);
}
public void SetThread(System.Threading.Thread thr)
{
thisthread = thr;
}
}
}

View File

@@ -74,6 +74,8 @@ namespace OpenSim.Region.Framework.Scenes
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
public static byte[] DefaultTexture;
public UUID currentParcelUUID = UUID.Zero;
@@ -2686,7 +2688,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(byte[] texture, List<byte> visualParam)
public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
{
if (m_physicsActor != null)
{
@@ -2704,7 +2706,30 @@ namespace OpenSim.Region.Framework.Scenes
AddToPhysicalScene(flyingTemp);
}
}
m_appearance.SetAppearance(texture, visualParam);
#region Bake Cache Check
if (textureEntry != null)
{
for (int i = 0; i < BAKE_INDICES.Length; i++)
{
int j = BAKE_INDICES[i];
Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
{
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
{
m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name);
this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
}
}
}
}
#endregion Bake Cache Check
m_appearance.SetAppearance(textureEntry, visualParams);
if (m_appearance.AvatarHeight > 0)
SetHeight(m_appearance.AvatarHeight);
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
@@ -3255,14 +3280,14 @@ namespace OpenSim.Region.Framework.Scenes
wears[i++] = new AvatarWearable(itemId, assetId);
}
m_appearance.Wearables = wears;
byte[] te = null;
if (cAgent.AgentTextures != null)
te = cAgent.AgentTextures;
Primitive.TextureEntry te;
if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
else
te = AvatarAppearance.GetDefaultTexture().GetBytes();
te = AvatarAppearance.GetDefaultTexture();
if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams));
m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone());
}
catch (Exception e)
{