Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.

This commit is contained in:
Dan Lake
2013-07-16 17:43:36 -07:00
parent 9f578cf0c8
commit 9f129938c9
3 changed files with 12 additions and 6 deletions

View File

@@ -116,7 +116,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return false;
// Delete existing npc attachments
scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
if(scene.AttachmentsModule != null)
scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
// XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet
// since it doesn't transfer attachments
@@ -125,7 +126,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
npc.Appearance = npcAppearance;
// Rez needed npc attachments
scene.AttachmentsModule.RezAttachments(npc);
if (scene.AttachmentsModule != null)
scene.AttachmentsModule.RezAttachments(npc);
IAvatarFactoryModule module =
scene.RequestModuleInterface<IAvatarFactoryModule>();