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* refactor: break out sog original xml serialization to a separate class
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@@ -1816,7 +1816,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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UUID assetID = UUID.Zero;
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string sceneObjectXml = objectGroup.ToXmlString();
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
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// Get the user info of the item destination
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//
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@@ -2040,7 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
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grp.UUID, grp.GetAttachmentPoint());
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string sceneObjectXml = objectGroup.ToXmlString();
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
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CachedUserInfo userInfo =
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CommsManager.UserProfileCacheService.GetUserDetails(agentID);
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@@ -2111,7 +2111,7 @@ namespace OpenSim.Region.Framework.Scenes
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itemID = UUID.Zero;
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if (grp != null)
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{
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string sceneObjectXml = grp.ToXmlString();
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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CachedUserInfo userInfo =
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CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
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