* refactor: break out sog original xml serialization to a separate class

This commit is contained in:
Justin Clarke Casey
2009-05-08 18:05:54 +00:00
parent fcfc97a4bf
commit 9f39a490b5
5 changed files with 67 additions and 60 deletions

View File

@@ -1816,7 +1816,7 @@ namespace OpenSim.Region.Framework.Scenes
{
UUID assetID = UUID.Zero;
string sceneObjectXml = objectGroup.ToXmlString();
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
// Get the user info of the item destination
//
@@ -2040,7 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.GetAttachmentPoint());
string sceneObjectXml = objectGroup.ToXmlString();
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
CachedUserInfo userInfo =
CommsManager.UserProfileCacheService.GetUserDetails(agentID);
@@ -2111,7 +2111,7 @@ namespace OpenSim.Region.Framework.Scenes
itemID = UUID.Zero;
if (grp != null)
{
string sceneObjectXml = grp.ToXmlString();
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
CachedUserInfo userInfo =
CommsManager.UserProfileCacheService.GetUserDetails(AgentId);