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Formatting cleanup.
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@@ -39,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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/// Handle all animation duties for a scene presence
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/// </summary>
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public class ScenePresenceAnimator
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{
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{
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public AnimationSet Animations
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{
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get { return m_animations; }
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@@ -53,19 +53,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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{
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get { return m_movementAnimation; }
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}
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protected string m_movementAnimation = "DEFAULT";
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protected string m_movementAnimation = "DEFAULT";
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private int m_animTickFall;
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private int m_animTickJump;
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private int m_animTickJump;
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/// <value>
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/// The scene presence that this animator applies to
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/// </value>
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protected ScenePresence m_scenePresence;
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protected ScenePresence m_scenePresence;
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public ScenePresenceAnimator(ScenePresence sp)
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{
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m_scenePresence = sp;
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m_scenePresence = sp;
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}
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public void AddAnimation(UUID animID, UUID objectID)
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@@ -110,11 +110,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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return;
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RemoveAnimation(animID);
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}
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}
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public void ResetAnimations()
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{
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m_animations.Clear();
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m_animations.Clear();
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}
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/// <summary>
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@@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero))
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{
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// 16384 is CHANGED_ANIMATION
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m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });
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m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });
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SendAnimPack();
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}
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}
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@@ -305,7 +305,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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#endregion Ground Movement
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return m_movementAnimation;
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}
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}
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/// <summary>
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/// Update the movement animation of this avatar according to its current state
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@@ -391,7 +391,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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m_scenePresence.Scene.AssetService.Store(Animasset);
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AddAnimation(Animasset.FullID, m_scenePresence.UUID);
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return anim;
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}
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}
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/// <summary>
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///
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@@ -443,6 +443,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
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SendAnimPack(animIDs, sequenceNums, objectIDs);
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}
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}
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}
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}
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@@ -247,7 +247,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <value>
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/// Script engines present in the scene
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/// </value>
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private IScriptModule[] m_scriptEngines;
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private IScriptModule[] m_scriptEngines;
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#region Properties
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@@ -674,7 +674,7 @@ namespace OpenSim.Region.Framework.Scenes
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AvatarWearable[] wearables)
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: this(client, world, reginfo)
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{
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m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
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m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
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}
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public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
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@@ -3052,7 +3052,7 @@ namespace OpenSim.Region.Framework.Scenes
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public ScenePresence()
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{
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m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
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m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
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CreateSceneViewer();
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m_animator = new ScenePresenceAnimator(this);
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}
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@@ -3140,8 +3140,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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}
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public bool CrossAttachmentsIntoNewRegion(ulong regionHandle, bool silent)
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{
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@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
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// We count the uuid as gathered even if the asset itself is corrupt.
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Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
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Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
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}
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/// <summary>
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{
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TestHelper.InMethod();
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UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();
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m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
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