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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
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@@ -228,6 +228,7 @@ namespace OpenSim.Framework
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public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset);
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public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
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public delegate void AvatarPickerRequest(IClientAPI remoteClient, LLUUID agentdata, LLUUID queryID, string UserQuery);
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public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
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@@ -305,6 +306,7 @@ namespace OpenSim.Framework
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event UpdateAgent OnAgentUpdate;
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event AgentRequestSit OnAgentRequestSit;
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event AgentSit OnAgentSit;
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event AvatarPickerRequest OnAvatarPickerRequest;
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event Action<IClientAPI> OnRequestAvatarsData;
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event AddNewPrim OnAddPrim;
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event ObjectDuplicate OnObjectDuplicate;
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@@ -423,6 +425,7 @@ namespace OpenSim.Framework
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void SendRemoveInventoryItem(LLUUID itemID);
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void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
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void SendXferPacket(ulong xferID, uint packet, byte[] data);
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void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
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void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
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void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
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