* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.

* Grid mode always returns 0 results until the Grid Communications portion is done.
This commit is contained in:
Teravus Ovares
2007-11-13 22:48:19 +00:00
parent eb41ec00c9
commit 9f6b3e2357
23 changed files with 412 additions and 10 deletions

View File

@@ -228,6 +228,7 @@ namespace OpenSim.Framework
public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset);
public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
public delegate void AvatarPickerRequest(IClientAPI remoteClient, LLUUID agentdata, LLUUID queryID, string UserQuery);
public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
@@ -305,6 +306,7 @@ namespace OpenSim.Framework
event UpdateAgent OnAgentUpdate;
event AgentRequestSit OnAgentRequestSit;
event AgentSit OnAgentSit;
event AvatarPickerRequest OnAvatarPickerRequest;
event Action<IClientAPI> OnRequestAvatarsData;
event AddNewPrim OnAddPrim;
event ObjectDuplicate OnObjectDuplicate;
@@ -423,6 +425,7 @@ namespace OpenSim.Framework
void SendRemoveInventoryItem(LLUUID itemID);
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
void SendXferPacket(ulong xferID, uint packet, byte[] data);
void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);