diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 0bd0028e4b..2b8bbbd0d2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2767,14 +2767,15 @@ namespace OpenSim.Region.Environment.Scenes ScenePresence presence = m_innerScene.GetScenePresence(agentID); if (presence != null) { - if (presence.IsChildAgent) - { - m_innerScene.removeUserCount(false); - } - else - { - m_innerScene.removeUserCount(true); - } + // Nothing is removed here, so down count it as such + // if (presence.IsChildAgent) + // { + // m_innerScene.removeUserCount(false); + // } + // else + // { + // m_innerScene.removeUserCount(true); + // } // Tell a single agent to disconnect from the region. presence.ControllingClient.SendShutdownConnectionNotice();