Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.

This commit is contained in:
Justin Clark-Casey (justincc)
2014-09-26 01:02:19 +01:00
parent d3578e2662
commit 9fcee73326
3 changed files with 118 additions and 50 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
/// </remarks>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")]
public class MapImageServiceModule : ISharedRegionModule
public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -152,6 +152,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
scene.RegisterModuleInterface<IMapImageUploadModule>(this);
}
///<summary>
@@ -198,14 +200,53 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_lastrefresh = Util.EnvironmentTickCount();
}
public void UploadMapTile(IScene scene, Bitmap mapTile)
{
m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.Name);
// mapTile.Save( // DEBUG DEBUG
// String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY),
// ImageFormat.Jpeg);
// If the region/maptile is legacy sized, just upload the one tile like it has always been done
if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize)
{
ConvertAndUploadMaptile(mapTile,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
scene.RegionInfo.RegionName);
}
else
{
// For larger regions (varregion) we must cut the region image into legacy sized
// pieces since that is how the maptile system works.
// Note the assumption that varregions are always a multiple of legacy size.
for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize)
{
for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize)
{
// Images are addressed from the upper left corner so have to do funny
// math to pick out the sub-tile since regions are numbered from
// the lower left.
Rectangle rect = new Rectangle(
(int)xx,
mapTile.Height - (int)yy - (int)Constants.RegionSize,
(int)Constants.RegionSize, (int)Constants.RegionSize);
using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat))
{
ConvertAndUploadMaptile(subMapTile,
scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize),
scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize),
scene.Name);
}
}
}
}
}
///<summary>
///
///</summary>
private void UploadMapTile(IScene scene)
{
m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName);
string regionName = scene.RegionInfo.RegionName;
// Create a JPG map tile and upload it to the AddMapTile API
IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
if (tileGenerator == null)
@@ -213,46 +254,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader);
return;
}
using (Bitmap mapTile = tileGenerator.CreateMapTile())
{
if (mapTile != null)
{
// mapTile.Save( // DEBUG DEBUG
// String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY),
// ImageFormat.Jpeg);
// If the region/maptile is legacy sized, just upload the one tile like it has always been done
if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize)
{
ConvertAndUploadMaptile(mapTile,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
scene.RegionInfo.RegionName);
}
else
{
// For larger regions (varregion) we must cut the region image into legacy sized
// pieces since that is how the maptile system works.
// Note the assumption that varregions are always a multiple of legacy size.
for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize)
{
for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize)
{
// Images are addressed from the upper left corner so have to do funny
// math to pick out the sub-tile since regions are numbered from
// the lower left.
Rectangle rect = new Rectangle(
(int)xx,
mapTile.Height - (int)yy - (int)Constants.RegionSize,
(int)Constants.RegionSize, (int)Constants.RegionSize);
using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat))
{
ConvertAndUploadMaptile(subMapTile,
scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize),
scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize),
regionName);
}
}
}
}
UploadMapTile(scene, mapTile);
}
else
{