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Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken comments in InventoryAccessModule.
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@@ -286,23 +286,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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// Deleting someone else's item
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//
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if (remoteClient == null ||
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objectGroup.OwnerID != remoteClient.AgentId)
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{
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// Folder skeleton may not be loaded and we
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// have to wait for the inventory to find
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// the destination folder
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//
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
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}
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else
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{
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// Assume inventory skeleton was loaded during login
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// and all folders can be found
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//
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
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}
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}
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else if (action == DeRezAction.Return)
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@@ -332,7 +324,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (folder == null) // None of the above
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{
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//folder = userInfo.RootFolder.FindFolder(folderID);
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folder = new InventoryFolderBase(folderID);
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if (folder == null) // Nowhere to put it
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