This change adds support for the attach event in scripts.

[1] Added a new OnAttach event to Scene/EventManager
  [2] Hooked up existing attach event handler in XEngine.
  [3] Modified SceneGraph and Scene.Inventory to trigger
      attach events at the appropriate places. I was forced
      to distribut the changes across two files because of
      the way attach processing is distributed across the
      two files.
  [4] In the case of RezSingleAttachmentFromInventory it is
      necessary to handle event scheduling in a special way.
      There is no synchronous path available, so the fact
      that this object is attached, and who it is attached to,
      is cached when the ScriptInstance is created. When
      the script is started, the attached handler is driven
      after on_rez (but before changed, this should be reviewed).

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
This commit is contained in:
Alan Webb
2009-08-03 21:43:08 -04:00
committed by dr scofield (aka dirk husemann)
parent 21e62e87c7
commit 9ffe4d850e
5 changed files with 41 additions and 0 deletions

View File

@@ -298,6 +298,13 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
/// <summary>
/// Called whenever an object is attached, or detached
/// from an in-world presence.
/// </summary>
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach;
public class MoneyTransferArgs : EventArgs
{
public UUID sender;
@@ -438,6 +445,15 @@ namespace OpenSim.Region.Framework.Scenes
private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
private Attach handlerOnAttach = null;
public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
{
handlerOnAttach = OnAttach;
if (handlerOnAttach != null)
handlerOnAttach(localID, itemID, avatarID);
}
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
handlerGetScriptRunning = OnGetScriptRunning;