This change adds support for the attach event in scripts.

[1] Added a new OnAttach event to Scene/EventManager
  [2] Hooked up existing attach event handler in XEngine.
  [3] Modified SceneGraph and Scene.Inventory to trigger
      attach events at the appropriate places. I was forced
      to distribut the changes across two files because of
      the way attach processing is distributed across the
      two files.
  [4] In the case of RezSingleAttachmentFromInventory it is
      necessary to handle event scheduling in a special way.
      There is no synchronous path available, so the fact
      that this object is attached, and who it is attached to,
      is cached when the ScriptInstance is created. When
      the script is started, the attached handler is driven
      after on_rez (but before changed, this should be reviewed).

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
This commit is contained in:
Alan Webb
2009-08-03 21:43:08 -04:00
committed by dr scofield (aka dirk husemann)
parent 21e62e87c7
commit 9ffe4d850e
5 changed files with 41 additions and 0 deletions

View File

@@ -89,6 +89,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private long m_eventDelayTicks = 0;
private long m_nextEventTimeTicks = 0;
private bool m_startOnInit = true;
private bool m_isAttachment = false;
private UUID m_attachedAvatar = UUID.Zero;
private StateSource m_stateSource;
private bool m_postOnRez;
private bool m_startedFromSavedState = false;
@@ -232,6 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
m_isAttachment = part.IsAttachment;
m_attachedAvatar = part.AttachedAvatar;
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
if (part != null)
@@ -379,6 +383,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
}
if (m_isAttachment)
{
PostEvent(new EventParams("attach",
new object[] { new LSL_Types.LSLString(m_attachedAvatar.ToString()) }, new DetectParams[0]));
}
if (m_stateSource == StateSource.NewRez)
{
// m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
@@ -403,6 +413,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
}
if (m_isAttachment)
{
PostEvent(new EventParams("attach",
new object[] { new LSL_Types.LSLString(m_attachedAvatar.ToString()) }, new DetectParams[0]));
}
}
}