Merge branch 'master' into careminster

Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
This commit is contained in:
Melanie
2013-06-11 01:03:15 +01:00
18 changed files with 1128 additions and 53 deletions

View File

@@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
// a copy of the local asset.
m_Cache.Cache(asset);
if (asset.Temporary || asset.Local)
if (asset.Local)
{
if (m_Cache != null)
m_Cache.Cache(asset);

View File

@@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache != null)
m_Cache.Cache(asset);
if (asset.Temporary || asset.Local)
if (asset.Local)
{
// m_log.DebugFormat(
// "[LOCAL ASSET SERVICE CONNECTOR]: Returning asset {0} {1} without querying database since status Temporary = {2}, Local = {3}",

View File

@@ -93,7 +93,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
lasc.Initialise(config);
// If it is local, it should not be stored
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
a1.Local = true;
a1.Temporary = true;
lasc.Store(a1);
@@ -102,6 +104,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests
Assert.That(lasc.GetData(a1.ID), Is.Null);
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
// If it is remote, it should be stored
// AssetBase a2 = AssetHelpers.CreateNotecardAsset();
// a2.Local = false;
// a2.Temporary = true;
// lasc.Store(a2);
// AssetBase retreivedA2 = lasc.Get(a2.ID);
// Assert.That(retreivedA2.ID, Is.EqualTo(a2.ID));
// Assert.That(retreivedA2.Metadata.ID, Is.EqualTo(a2.Metadata.ID));
// Assert.That(retreivedA2.Data.Length, Is.EqualTo(a2.Data.Length));
// AssetMetadata retrievedA2Metadata = lasc.GetMetadata(a2.ID);
// Assert.That(retrievedA2Metadata.ID, Is.EqualTo(a2.ID));
// byte[] retrievedA2Data = lasc.GetData(a2.ID);
// Assert.That(retrievedA2Data.Length, Is.EqualTo(a2.Data.Length));
// TODO: Add cache and check that this does receive a copy of the asset
}