Hollow prims (box only), thanks Gerard! Enjoy

This commit is contained in:
dan miller
2007-09-29 03:56:36 +00:00
parent e4b276a63b
commit a0265300aa
10 changed files with 264 additions and 35 deletions

View File

@@ -27,6 +27,7 @@
*/
using System.Collections.Generic;
using Axiom.Math;
using OpenSim.Framework.Types;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Physics.BasicPhysicsPlugin
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
}
public override PhysicsActor AddAvatar(PhysicsVector position)
public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
{
BasicActor act = new BasicActor();
act.Position = position;
@@ -95,10 +96,17 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
}
/*
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
{
return null;
}
*/
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation)
{
return null;
}
public override void Simulate(float timeStep)
{