diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ebbc6f3906..f744464f31 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2631,7 +2631,7 @@ namespace OpenSim.Region.Framework.Scenes // Vector3 standPositionAdjustment // = part.SitTargetPosition + new Vector3(0.5f, 0f, m_sitAvatarHeight / 2f); - Vector3 adjustmentForSitPosition = part.SitTargetPosition * part.GetWorldRotation(); + Vector3 adjustmentForSitPosition = (part.SitTargetPosition + OffsetPosition) * part.GetWorldRotation(); // XXX: This is based on the physics capsule sizes. Need to find a better way to read this rather than // hardcoding here.