after much discussion, and overwhelming +1 on the -dev list, switch the

default script engine to XEngine.  This won't change anything if you
already specified the default in your OpenSim.ini.
This commit is contained in:
Sean Dague
2008-12-11 20:32:57 +00:00
parent 31bccdffd9
commit a02efe6dcc
2 changed files with 3 additions and 3 deletions

View File

@@ -169,8 +169,8 @@
; ## SCRIPT ENGINE
; ##
DefaultScriptEngine = "ScriptEngine.DotNetEngine"
;DefaultScriptEngine = "XEngine"
;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
DefaultScriptEngine = "XEngine"
; ##
; ## WORLD MAP