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Thank you, Fly-Man, for a patch that adds the stub to handle the
avatar interests update.
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@@ -309,6 +309,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private MuteListRequest handlerMuteListRequest;
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private AvatarInterestUpdate handlerAvatarInterestUpdate;
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private readonly IGroupsModule m_GroupsModule;
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//private TerrainUnacked handlerUnackedTerrain = null;
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@@ -1105,6 +1107,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event MuteListRequest OnMuteListRequest;
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public event AvatarInterestUpdate OnAvatarInterestUpdate;
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public void ActivateGesture(UUID assetId, UUID gestureId)
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{
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}
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@@ -9106,6 +9110,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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avatarNotesUpdate.Data.TargetID,
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Utils.BytesToString(avatarNotesUpdate.Data.Notes));
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break;
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case PacketType.AvatarInterestsUpdate:
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AvatarInterestsUpdatePacket avatarInterestUpdate =
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(AvatarInterestsUpdatePacket)Pack;
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break;
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default:
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m_log.Warn("[CLIENT]: unhandled packet " + Pack);
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break;
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