Added AddPreCompiledScript method to ScriptManager.

Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
This commit is contained in:
MW
2007-07-14 13:18:02 +00:00
parent d879c6e8fc
commit a04602d9c1
9 changed files with 126 additions and 11 deletions

View File

@@ -7,12 +7,14 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Terrain;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
namespace SimpleApp
{
public class MyWorld : Scene
{
private bool firstlogin = true;
private List<ScenePresence> m_avatars;
public MyWorld(ClientManager clientManager, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
@@ -21,6 +23,7 @@ namespace SimpleApp
m_avatars = new List<Avatar>();
}
/*
public override void SendLayerData(IClientAPI remoteClient)
{
float[] map = new float[65536];
@@ -34,6 +37,22 @@ namespace SimpleApp
}
remoteClient.SendLayerData(map);
}*/
public override void LoadWorldMap()
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = 25f;
}
this.Terrain.setHeights1D(map);
this.CreateTerrainTexture();
}
#region IWorld Members
@@ -41,6 +60,8 @@ namespace SimpleApp
override public void AddNewClient(IClientAPI client, bool child)
{
NewLoggin();
LLVector3 pos = new LLVector3(128, 128, 128);
client.OnRegionHandShakeReply += SendLayerData;
@@ -66,8 +87,33 @@ namespace SimpleApp
client.SendRegionHandshake(m_regInfo);
CreateAndAddScenePresence(client);
ScenePresence avatar =CreateAndAddScenePresence(client);
avatar.Pos = new LLVector3(128, 128, 26);
}
public void NewLoggin()
{
if (firstlogin)
{
this.StartTimer();
scriptManager.AddPreCompiledScript(new PulseScript());
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
LLVector3 pos1 = new LLVector3(129, 129, 27);
AddNewPrim(LLUUID.Random(), pos1, shape);
firstlogin = false;
}
}
public override void Update()
{
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
eventManager.TriggerOnFrame();
}
#endregion