Fix NPC regression test failures.

These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-07-26 18:43:15 +01:00
parent dd2c211e62
commit a08f01fa83
3 changed files with 5 additions and 2 deletions

View File

@@ -180,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
public void TestOsNpcLoadAppearance()
{
TestHelpers.InMethod();
//TestHelpers.EnableLogging();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);