Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim

This commit is contained in:
Justin Clark-Casey (justincc)
2010-03-03 22:48:41 +00:00
7 changed files with 673 additions and 95 deletions

View File

@@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes
pos.Y = crossedBorder.BorderLine.Z - 1;
}
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
{
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
if (pos.X < 0)
{
emergencyPos.X = (int)Constants.RegionSize + pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
if (!(pos.Z < 0))
emergencyPos.X = pos.X;
}
if (pos.Y < 0)
{
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Z < 0))
emergencyPos.Z = pos.Z;
}
if (pos.Z < 0)
{
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
//Leave as 128
}
m_log.WarnFormat(
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
pos, Name, UUID, emergencyPos);
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
pos, Name, UUID);
pos = emergencyPos;
if (pos.X < 0f) pos.X = 0f;
if (pos.Y < 0f) pos.Y = 0f;
if (pos.Z < 0f) pos.Z = 0f;
}
float localAVHeight = 1.56f;
@@ -875,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes
float posZLimit = 0;
if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize)
if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
float newPosZ = posZLimit + localAVHeight / 2;
@@ -2685,7 +2659,12 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
protected void CheckForSignificantMovement()
{
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5)
// Movement updates for agents in neighboring regions are sent directly to clients.
// This value only affects how often agent positions are sent to neighbor regions
// for things such as distance-based update prioritization
const float SIGNIFICANT_MOVEMENT = 2.0f;
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
{
posLastSignificantMove = AbsolutePosition;
m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
@@ -2701,13 +2680,13 @@ namespace OpenSim.Region.Framework.Scenes
cadu.AgentID = UUID.Guid;
cadu.alwaysrun = m_setAlwaysRun;
cadu.AVHeight = m_avHeight;
sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
Vector3 tempCameraCenter = m_CameraCenter;
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
cadu.godlevel = m_godlevel;
cadu.GroupAccess = 0;
cadu.Position = new sLLVector3(AbsolutePosition);
cadu.Position = AbsolutePosition;
cadu.regionHandle = m_rootRegionHandle;
float multiplier = 1;
int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -2722,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
cadu.Velocity = new sLLVector3(Velocity);
cadu.Velocity = Velocity;
AgentPosition agentpos = new AgentPosition();
agentpos.CopyFrom(cadu);