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https://github.com/opensim/opensim.git
synced 2026-08-14 17:55:39 +08:00
Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
This commit is contained in:
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules
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public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID)
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{
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LLUUID channel = null;
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LLUUID channel = new LLUUID();
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//Is a dupe?
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foreach (RPCChannelInfo ci in m_openChannels.Values)
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@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules
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}
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}
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if ((channel.Equals(null)) || (channel.Equals(LLUUID.Zero)))
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if (channel == LLUUID.Zero)
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{
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channel = LLUUID.Random();
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RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel);
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@@ -82,7 +82,7 @@ namespace OpenSim.Region.Environment
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}
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// If there is no master avatar, return false
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if (!m_scene.RegionInfo.MasterAvatarAssignedUUID.Equals(null))
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if (m_scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
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{
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return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
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}
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@@ -96,7 +96,8 @@ namespace OpenSim.Region.Environment
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{
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return true;
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}
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if (!user.Equals(null))
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if (user != LLUUID.Zero)
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{
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LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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for (int i = 0; i < estatemanagers.Length; i++)
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@@ -105,11 +106,6 @@ namespace OpenSim.Region.Environment
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return true;
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}
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}
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// The below is commented out because logically it happens anyway. It's left in for readability
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//else
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//{
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//return false;
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//}
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return false;
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}
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@@ -178,8 +178,8 @@ namespace OpenSim.Region.Environment.Scenes
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
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InventoryItemBase item, LLUUID copyItemID)
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{
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LLUUID newItemId = (!copyItemID.Equals(null)) ? copyItemID : item.inventoryID;
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LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.inventoryID;
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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